//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(505, "WireframeModifierData", 208)] public class WireframeModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(4, "float", 2, "offset", "float", false, 184)] public float offset; [DNAFieldAttribute(4, "float", 3, "offset_fac", "float", false, 188)] public float offset_fac; [DNAFieldAttribute(4, "float", 4, "offset_fac_vg", "float", false, 192)] public float offset_fac_vg; [DNAFieldAttribute(4, "float", 5, "crease_weight", "float", false, 196)] public float crease_weight; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 200)] public short flag; [DNAFieldAttribute(2, "short", 7, "mat_ofs", "short", false, 202)] public short mat_ofs; [DNAFieldAttribute(4, "char", 8, "_pad[4]", "System.Char[]", false, 204)] public char[] _pad = new System.Char[4]; public WireframeModifierData() { this.modifier = default; this.defgrp_name = default; this.offset = default; this.offset_fac = default; this.offset_fac_vg = default; this.crease_weight = default; this.flag = default; this.mat_ofs = default; this._pad = default; } public WireframeModifierData(ModifierData modifier, char[] defgrp_name, float offset, float offset_fac, float offset_fac_vg, float crease_weight, short flag, short mat_ofs, char[] _pad) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.offset = offset; this.offset_fac = offset_fac; this.offset_fac_vg = offset_fac_vg; this.crease_weight = crease_weight; this.flag = flag; this.mat_ofs = mat_ofs; this._pad = _pad; } } }