//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(106, "bArmature", 412)]
public class bArmature {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(16, "ListBase", 2, "bonebase", "ListBase", false, 216)]
public ListBase bonebase;
[DNAFieldAttribute(8, "GHash", 3, "*bonehash", "GHash", true, 232)]
public GHash bonehash;
[DNAFieldAttribute(8, "void", 4, "*_pad1", "void", true, 240)]
public object _pad1;
[DNAFieldAttribute(8, "ListBase", 5, "*edbo", "ListBase", true, 248)]
public ListBase edbo;
[DNAFieldAttribute(8, "Bone", 6, "*act_bone", "Bone", true, 256)]
public Bone act_bone;
[DNAFieldAttribute(8, "EditBone", 7, "*act_edbone", "EditBone", true, 264)]
public EditBone act_edbone;
[DNAFieldAttribute(1, "char", 8, "needs_flush_to_id", "char", false, 272)]
public char needs_flush_to_id;
[DNAFieldAttribute(3, "char", 9, "_pad0[3]", "System.Char[]", false, 273)]
public char[] _pad0 = new System.Char[3];
[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 276)]
public int flag;
[DNAFieldAttribute(4, "int", 11, "drawtype", "int", false, 280)]
public int drawtype;
[DNAFieldAttribute(2, "short", 12, "deformflag", "short", false, 284)]
public short deformflag;
[DNAFieldAttribute(2, "short", 13, "pathflag", "short", false, 286)]
public short pathflag;
[DNAFieldAttribute(16, "ListBase", 14, "collections", "ListBase", false, 288)]
public ListBase collections;
[DNAFieldAttribute(4, "int", 17, "collection_root_count", "int", false, 304)]
public int collection_root_count;
[DNAFieldAttribute(64, "char", 18, "active_collection_name[64]", "System.Char[]", false, 308)]
public char[] active_collection_name = new System.Char[64];
[DNAFieldAttribute(4, "int", 19, "layer_used", "int", false, 372)]
public int layer_used;
[DNAFieldAttribute(4, "int", 20, "layer", "int", false, 376)]
public int layer;
[DNAFieldAttribute(4, "int", 21, "layer_protected", "int", false, 380)]
public int layer_protected;
[DNAFieldAttribute(4, "float", 22, "axes_position", "float", false, 384)]
public float axes_position;
[DNAFieldAttribute(16, "bArmature_Runtime", 23, "runtime", "bArmature_Runtime", false, 388)]
public bArmature_Runtime runtime;
[DNAListAttribute(8, "BoneCollection", "**collection_array", 15, "BoneCollection", "collection_array_num", 16, 404, 0)]
public System.Collections.Generic.List collection_array;
public bArmature() {
this.id = default;
this.adt = default;
this.bonebase = default;
this.bonehash = default;
this._pad1 = default;
this.edbo = default;
this.act_bone = default;
this.act_edbone = default;
this.needs_flush_to_id = default;
this._pad0 = default;
this.flag = default;
this.drawtype = default;
this.deformflag = default;
this.pathflag = default;
this.collections = default;
this.collection_root_count = default;
this.active_collection_name = default;
this.layer_used = default;
this.layer = default;
this.layer_protected = default;
this.axes_position = default;
this.runtime = default;
this.collection_array = default;
}
public bArmature(
ID id,
AnimData adt,
ListBase bonebase,
GHash bonehash,
object _pad1,
ListBase edbo,
Bone act_bone,
EditBone act_edbone,
char needs_flush_to_id,
char[] _pad0,
int flag,
int drawtype,
short deformflag,
short pathflag,
ListBase collections,
int collection_root_count,
char[] active_collection_name,
int layer_used,
int layer,
int layer_protected,
float axes_position,
bArmature_Runtime runtime,
System.Collections.Generic.List collection_array) {
this.id = id;
this.adt = adt;
this.bonebase = bonebase;
this.bonehash = bonehash;
this._pad1 = _pad1;
this.edbo = edbo;
this.act_bone = act_bone;
this.act_edbone = act_edbone;
this.needs_flush_to_id = needs_flush_to_id;
this._pad0 = _pad0;
this.flag = flag;
this.drawtype = drawtype;
this.deformflag = deformflag;
this.pathflag = pathflag;
this.collections = collections;
this.collection_root_count = collection_root_count;
this.active_collection_name = active_collection_name;
this.layer_used = layer_used;
this.layer = layer;
this.layer_protected = layer_protected;
this.axes_position = axes_position;
this.runtime = runtime;
this.collection_array = collection_array;
}
}
}