//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(58, "bPose", 128)] public class bPose { [DNAFieldAttribute(16, "ListBase", 0, "chanbase", "ListBase", false, 0)] public ListBase chanbase; [DNAFieldAttribute(8, "GHash", 1, "*chanhash", "GHash", true, 16)] public GHash chanhash; [DNAFieldAttribute(2, "short", 3, "flag", "short", false, 24)] public short flag; [DNAFieldAttribute(2, "char", 4, "_pad[2]", "System.Char[]", false, 26)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(4, "float", 5, "ctime", "float", false, 28)] public float ctime; [DNAFieldAttribute(12, "float", 6, "stride_offset[3]", "System.Single[]", false, 32)] public float[] stride_offset = new System.Single[3]; [DNAFieldAttribute(12, "float", 7, "cyclic_offset[3]", "System.Single[]", false, 44)] public float[] cyclic_offset = new System.Single[3]; [DNAFieldAttribute(16, "ListBase", 8, "agroups", "ListBase", false, 56)] public ListBase agroups; [DNAFieldAttribute(4, "int", 9, "active_group", "int", false, 72)] public int active_group; [DNAFieldAttribute(4, "int", 10, "iksolver", "int", false, 76)] public int iksolver; [DNAFieldAttribute(8, "void", 11, "*ikdata", "void", true, 80)] public object ikdata; [DNAFieldAttribute(8, "void", 12, "*ikparam", "void", true, 88)] public object ikparam; [DNAFieldAttribute(32, "bAnimVizSettings", 13, "avs", "bAnimVizSettings", false, 96)] public bAnimVizSettings avs; public bPose() { this.chanbase = default; this.chanhash = default; this.flag = default; this._pad = default; this.ctime = default; this.stride_offset = default; this.cyclic_offset = default; this.agroups = default; this.active_group = default; this.iksolver = default; this.ikdata = default; this.ikparam = default; this.avs = default; } public bPose(ListBase chanbase, GHash chanhash, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ikdata, object ikparam, bAnimVizSettings avs) { this.chanbase = chanbase; this.chanhash = chanhash; this.flag = flag; this._pad = _pad; this.ctime = ctime; this.stride_offset = stride_offset; this.cyclic_offset = cyclic_offset; this.agroups = agroups; this.active_group = active_group; this.iksolver = iksolver; this.ikdata = ikdata; this.ikparam = ikparam; this.avs = avs; } } }