//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(113, "AssetLibraryReference", 8)] public class AssetLibraryReference { [DNAFieldAttribute(2, "short", 0, "type", "short", false, 0)] public short type; [DNAArrayAttribute(2, "char", 1, "_pad1[2]", "System.Char[]", 2, false, 2)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(4, "int", 2, "custom_library_index", "int", false, 4)] public int custom_library_index; public AssetLibraryReference() { this.type = default; this._pad1 = default; this.custom_library_index = default; } public AssetLibraryReference(short type, char[] _pad1, int custom_library_index) { this.type = type; this._pad1 = _pad1; this.custom_library_index = custom_library_index; } } }