//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(528, "GreasePencilColorModifierData", 312)] public class GreasePencilColorModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(1, "char", 2, "color_mode", "char", false, 288)] public char color_mode; [DNAArrayAttribute(3, "char", 3, "_pad1[3]", "System.Char[]", 3, false, 289)] public char[] _pad1 = new System.Char[3]; [DNAArrayAttribute(12, "float", 4, "hsv[3]", "System.Single[]", 3, false, 292)] public float[] hsv = new System.Single[3]; [DNAFieldAttribute(8, "void", 5, "*_pad2", "void", true, 304)] public object _pad2; public GreasePencilColorModifierData() { this.modifier = default; this.influence = default; this.color_mode = default; this._pad1 = default; this.hsv = default; this._pad2 = default; } public GreasePencilColorModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, char color_mode, char[] _pad1, float[] hsv, object _pad2) { this.modifier = modifier; this.influence = influence; this.color_mode = color_mode; this._pad1 = _pad1; this.hsv = hsv; this._pad2 = _pad2; } } }