//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(447, "LatticeModifierData", 208)] public class LatticeModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)] public Object @object; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 128)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "float", 3, "strength", "float", false, 192)] public float strength; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 196)] public short flag; [DNAArrayAttribute(2, "char", 5, "_pad[2]", "System.Char[]", 2, false, 198)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 200)] public object _pad1; public LatticeModifierData() { this.modifier = default; this.@object = default; this.name = default; this.strength = default; this.flag = default; this._pad = default; this._pad1 = default; } public LatticeModifierData(ModifierData modifier, Object @object, char[] name, float strength, short flag, char[] _pad, object _pad1) { this.modifier = modifier; this.@object = @object; this.name = name; this.strength = strength; this.flag = flag; this._pad = _pad; this._pad1 = _pad1; } } }