//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(450, "MaskModifierData", 208)] public class MaskModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*ob_arm", "Object", true, 120)] public Object ob_arm; [DNAArrayAttribute(64, "char", 2, "vgroup[64]", "System.Char[]", 64, false, 128)] public char[] vgroup = new System.Char[64]; [DNAFieldAttribute(2, "short", 3, "mode", "short", false, 192)] public short mode; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 194)] public short flag; [DNAFieldAttribute(4, "float", 5, "threshold", "float", false, 196)] public float threshold; [DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 200)] public object _pad1; public MaskModifierData() { this.modifier = default; this.ob_arm = default; this.vgroup = default; this.mode = default; this.flag = default; this.threshold = default; this._pad1 = default; } public MaskModifierData(ModifierData modifier, Object ob_arm, char[] vgroup, short mode, short flag, float threshold, object _pad1) { this.modifier = modifier; this.ob_arm = ob_arm; this.vgroup = vgroup; this.mode = mode; this.flag = flag; this.threshold = threshold; this._pad1 = _pad1; } } }