//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(750, "NodeShaderMix", 8)] public class NodeShaderMix { [DNAFieldAttribute(1, "int8_t", 0, "data_type", "int8_t", false, 0)] public sbyte data_type; [DNAFieldAttribute(1, "int8_t", 1, "factor_mode", "int8_t", false, 1)] public sbyte factor_mode; [DNAFieldAttribute(1, "int8_t", 2, "clamp_factor", "int8_t", false, 2)] public sbyte clamp_factor; [DNAFieldAttribute(1, "int8_t", 3, "clamp_result", "int8_t", false, 3)] public sbyte clamp_result; [DNAFieldAttribute(1, "int8_t", 4, "blend_type", "int8_t", false, 4)] public sbyte blend_type; [DNAArrayAttribute(3, "char", 5, "_pad[3]", "System.Char[]", 3, false, 5)] public char[] _pad = new System.Char[3]; public NodeShaderMix() { this.data_type = default; this.factor_mode = default; this.clamp_factor = default; this.clamp_result = default; this.blend_type = default; this._pad = default; } public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) { this.data_type = data_type; this.factor_mode = factor_mode; this.clamp_factor = clamp_factor; this.clamp_result = clamp_result; this.blend_type = blend_type; this._pad = _pad; } } }