//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(665, "NodeShaderVertexColor", 64)] public class NodeShaderVertexColor { [DNAArrayAttribute(64, "char", 0, "layer_name[64]", "System.Char[]", 64, false, 0)] public char[] layer_name = new System.Char[64]; public NodeShaderVertexColor() { this.layer_name = default; } public NodeShaderVertexColor(char[] layer_name) { this.layer_name = layer_name; } } }