//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(626, "NodeTonemap", 32)] public class NodeTonemap { [DNAFieldAttribute(4, "float", 0, "key", "float", false, 0)] public float key; [DNAFieldAttribute(4, "float", 1, "offset", "float", false, 4)] public float offset; [DNAFieldAttribute(4, "float", 2, "gamma", "float", false, 8)] public float gamma; [DNAFieldAttribute(4, "float", 3, "f", "float", false, 12)] public float f; [DNAFieldAttribute(4, "float", 4, "m", "float", false, 16)] public float m; [DNAFieldAttribute(4, "float", 5, "a", "float", false, 20)] public float a; [DNAFieldAttribute(4, "float", 6, "c", "float", false, 24)] public float c; [DNAFieldAttribute(4, "int", 7, "type", "int", false, 28)] public int type; public NodeTonemap() { this.key = default; this.offset = default; this.gamma = default; this.f = default; this.m = default; this.a = default; this.c = default; this.type = default; } public NodeTonemap(float key, float offset, float gamma, float f, float m, float a, float c, int type) { this.key = key; this.offset = offset; this.gamma = gamma; this.f = f; this.m = m; this.a = a; this.c = c; this.type = type; } } }