//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(508, "NormalEditModifierData", 232)] public class NormalEditModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, false, 120)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(8, "Object", 2, "*target", "Object", true, 184)] public Object target; [DNAFieldAttribute(2, "short", 3, "mode", "short", false, 192)] public short mode; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 194)] public short flag; [DNAFieldAttribute(2, "short", 5, "mix_mode", "short", false, 196)] public short mix_mode; [DNAArrayAttribute(2, "char", 6, "_pad[2]", "System.Char[]", 2, false, 198)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(4, "float", 7, "mix_factor", "float", false, 200)] public float mix_factor; [DNAFieldAttribute(4, "float", 8, "mix_limit", "float", false, 204)] public float mix_limit; [DNAArrayAttribute(12, "float", 9, "offset[3]", "System.Single[]", 3, false, 208)] public float[] offset = new System.Single[3]; [DNAArrayAttribute(4, "char", 10, "_pad0[4]", "System.Char[]", 4, false, 220)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(8, "void", 11, "*_pad1", "void", true, 224)] public object _pad1; public NormalEditModifierData() { this.modifier = default; this.defgrp_name = default; this.target = default; this.mode = default; this.flag = default; this.mix_mode = default; this._pad = default; this.mix_factor = default; this.mix_limit = default; this.offset = default; this._pad0 = default; this._pad1 = default; } public NormalEditModifierData(ModifierData modifier, char[] defgrp_name, Object target, short mode, short flag, short mix_mode, char[] _pad, float mix_factor, float mix_limit, float[] offset, char[] _pad0, object _pad1) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.target = target; this.mode = mode; this.flag = flag; this.mix_mode = mix_mode; this._pad = _pad; this.mix_factor = mix_factor; this.mix_limit = mix_limit; this.offset = offset; this._pad0 = _pad0; this._pad1 = _pad1; } } }