//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(477, "ParticleSystemModifierData", 168)] public class ParticleSystemModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "ParticleSystem", 1, "*psys", "ParticleSystem", true, 120)] public ParticleSystem psys; [DNAFieldAttribute(8, "Mesh", 2, "*mesh_final", "Mesh", true, 128)] public Mesh mesh_final; [DNAFieldAttribute(8, "Mesh", 3, "*mesh_original", "Mesh", true, 136)] public Mesh mesh_original; [DNAFieldAttribute(4, "int", 4, "totdmvert", "int", false, 144)] public int totdmvert; [DNAFieldAttribute(4, "int", 5, "totdmedge", "int", false, 148)] public int totdmedge; [DNAFieldAttribute(4, "int", 6, "totdmface", "int", false, 152)] public int totdmface; [DNAFieldAttribute(2, "short", 7, "flag", "short", false, 156)] public short flag; [DNAArrayAttribute(2, "char", 8, "_pad[2]", "System.Char[]", 2, false, 158)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 160)] public object _pad1; public ParticleSystemModifierData() { this.modifier = default; this.psys = default; this.mesh_final = default; this.mesh_original = default; this.totdmvert = default; this.totdmedge = default; this.totdmface = default; this.flag = default; this._pad = default; this._pad1 = default; } public ParticleSystemModifierData(ModifierData modifier, ParticleSystem psys, Mesh mesh_final, Mesh mesh_original, int totdmvert, int totdmedge, int totdmface, short flag, char[] _pad, object _pad1) { this.modifier = modifier; this.psys = psys; this.mesh_final = mesh_final; this.mesh_original = mesh_original; this.totdmvert = totdmvert; this.totdmedge = totdmedge; this.totdmface = totdmface; this.flag = flag; this._pad = _pad; this._pad1 = _pad1; } } }