//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(496, "RemeshModifierData", 144)] public class RemeshModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(4, "float", 1, "threshold", "float", false, 120)] public float threshold; [DNAFieldAttribute(4, "float", 2, "scale", "float", false, 124)] public float scale; [DNAFieldAttribute(4, "float", 3, "hermite_num", "float", false, 128)] public float hermite_num; [DNAFieldAttribute(1, "char", 4, "depth", "char", false, 132)] public char depth; [DNAFieldAttribute(1, "char", 5, "flag", "char", false, 133)] public char flag; [DNAFieldAttribute(1, "char", 6, "mode", "char", false, 134)] public char mode; [DNAFieldAttribute(1, "char", 7, "_pad", "char", false, 135)] public char _pad; [DNAFieldAttribute(4, "float", 8, "voxel_size", "float", false, 136)] public float voxel_size; [DNAFieldAttribute(4, "float", 9, "adaptivity", "float", false, 140)] public float adaptivity; public RemeshModifierData() { this.modifier = default; this.threshold = default; this.scale = default; this.hermite_num = default; this.depth = default; this.flag = default; this.mode = default; this._pad = default; this.voxel_size = default; this.adaptivity = default; } public RemeshModifierData(ModifierData modifier, float threshold, float scale, float hermite_num, char depth, char flag, char mode, char _pad, float voxel_size, float adaptivity) { this.modifier = modifier; this.threshold = threshold; this.scale = scale; this.hermite_num = hermite_num; this.depth = depth; this.flag = flag; this.mode = mode; this._pad = _pad; this.voxel_size = voxel_size; this.adaptivity = adaptivity; } } }