//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(904, "SequenceModifierData", 112)] public class SequenceModifierData { [DNAFieldAttribute(8, "SequenceModifierData", 0, "*next", "SequenceModifierData", true, 0)] public SequenceModifierData next; [DNAFieldAttribute(8, "SequenceModifierData", 1, "*prev", "SequenceModifierData", true, 8)] public SequenceModifierData prev; [DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)] public int type; [DNAFieldAttribute(4, "int", 3, "flag", "int", false, 20)] public int flag; [DNAArrayAttribute(64, "char", 4, "name[64]", "System.Char[]", 64, false, 24)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "int", 5, "mask_input_type", "int", false, 88)] public int mask_input_type; [DNAFieldAttribute(4, "int", 6, "mask_time", "int", false, 92)] public int mask_time; [DNAFieldAttribute(8, "Sequence", 7, "*mask_sequence", "Sequence", true, 96)] public Sequence mask_sequence; [DNAFieldAttribute(8, "Mask", 8, "*mask_id", "Mask", true, 104)] public Mask mask_id; public SequenceModifierData() { this.next = default; this.prev = default; this.type = default; this.flag = default; this.name = default; this.mask_input_type = default; this.mask_time = default; this.mask_sequence = default; this.mask_id = default; } public SequenceModifierData(SequenceModifierData next, SequenceModifierData prev, int type, int flag, char[] name, int mask_input_type, int mask_time, Sequence mask_sequence, Mask mask_id) { this.next = next; this.prev = prev; this.type = type; this.flag = flag; this.name = name; this.mask_input_type = mask_input_type; this.mask_time = mask_time; this.mask_sequence = mask_sequence; this.mask_id = mask_id; } } }