//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(497, "SkinModifierData", 128)] public class SkinModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(4, "float", 1, "branch_smoothing", "float", false, 120)] public float branch_smoothing; [DNAFieldAttribute(1, "char", 2, "flag", "char", false, 124)] public char flag; [DNAFieldAttribute(1, "char", 3, "symmetry_axes", "char", false, 125)] public char symmetry_axes; [DNAArrayAttribute(2, "char", 4, "_pad[2]", "System.Char[]", 2, false, 126)] public char[] _pad = new System.Char[2]; public SkinModifierData() { this.modifier = default; this.branch_smoothing = default; this.flag = default; this.symmetry_axes = default; this._pad = default; } public SkinModifierData(ModifierData modifier, float branch_smoothing, char flag, char symmetry_axes, char[] _pad) { this.modifier = modifier; this.branch_smoothing = branch_smoothing; this.flag = flag; this.symmetry_axes = symmetry_axes; this._pad = _pad; } } }