//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(954, "SpaceScript", 64)] public class SpaceScript { [DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)] public SpaceLink next; [DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)] public SpaceLink prev; [DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)] public ListBase regionbase; [DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)] public char spacetype; [DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)] public char link_flag; [DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, false, 34)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(8, "Script", 6, "*script", "Script", true, 40)] public Script script; [DNAFieldAttribute(2, "short", 7, "flags", "short", false, 48)] public short flags; [DNAFieldAttribute(2, "short", 8, "menunr", "short", false, 50)] public short menunr; [DNAArrayAttribute(4, "char", 9, "_pad1[4]", "System.Char[]", 4, false, 52)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(8, "void", 10, "*but_refs", "void", true, 56)] public object but_refs; public SpaceScript() { this.next = default; this.prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.script = default; this.flags = default; this.menunr = default; this._pad1 = default; this.but_refs = default; } public SpaceScript(SpaceLink next, SpaceLink prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, Script script, short flags, short menunr, char[] _pad1, object but_refs) { this.next = next; this.prev = prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.script = script; this.flags = flags; this.menunr = menunr; this._pad1 = _pad1; this.but_refs = but_refs; } } }