//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(234, "Effect", 24)] public class Effect { [DNAFieldAttribute(8, "Effect", 0, "*next", "Effect", true, 0)] public Effect next; [DNAFieldAttribute(8, "Effect", 1, "*prev", "Effect", true, 8)] public Effect prev; [DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)] public short type; [DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)] public short flag; [DNAFieldAttribute(2, "short", 4, "buttype", "short", false, 20)] public short buttype; [DNAFieldAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", false, 22)] public char[] _pad0 = new System.Char[2]; public Effect() { this.next = default; this.prev = default; this.type = default; this.flag = default; this.buttype = default; this._pad0 = default; } public Effect(Effect next, Effect prev, short type, short flag, short buttype, char[] _pad0) { this.next = next; this.prev = prev; this.type = type; this.flag = flag; this.buttype = buttype; this._pad0 = _pad0; } } }