//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(776, "HairKey", 36)] public class HairKey { [DNAFieldAttribute(12, "float", 0, "co[3]", "System.Single[]", false, 0)] public float[] co = new System.Single[3]; [DNAFieldAttribute(4, "float", 1, "time", "float", false, 12)] public float time; [DNAFieldAttribute(4, "float", 2, "weight", "float", false, 16)] public float weight; [DNAFieldAttribute(2, "short", 3, "editflag", "short", false, 20)] public short editflag; [DNAFieldAttribute(2, "char", 4, "_pad[2]", "System.Char[]", false, 22)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(12, "float", 5, "world_co[3]", "System.Single[]", false, 24)] public float[] world_co = new System.Single[3]; public HairKey() { this.co = default; this.time = default; this.weight = default; this.editflag = default; this._pad = default; this.world_co = default; } public HairKey(float[] co, float time, float weight, short editflag, char[] _pad, float[] world_co) { this.co = co; this.time = time; this.weight = weight; this.editflag = editflag; this._pad = _pad; this.world_co = world_co; } } }