//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(292, "HookGpencilModifierData", 488)] public class HookGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)] public Object @object; [DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)] public Material material; [DNAFieldAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", false, 120)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(64, "char", 4, "layername[64]", "System.Char[]", false, 184)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(64, "char", 5, "materialname[64]", "System.Char[]", false, 248)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(64, "char", 6, "vgname[64]", "System.Char[]", false, 312)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", 7, "pass_index", "int", false, 376)] public int pass_index; [DNAFieldAttribute(4, "int", 8, "layer_pass", "int", false, 380)] public int layer_pass; [DNAFieldAttribute(4, "char", 9, "_pad[4]", "System.Char[]", false, 384)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 10, "flag", "int", false, 388)] public int flag; [DNAFieldAttribute(1, "char", 11, "falloff_type", "char", false, 392)] public char falloff_type; [DNAFieldAttribute(3, "char", 12, "_pad1[3]", "System.Char[]", false, 393)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(64, "float", 13, "parentinv[4][4]", "System.Single[,]", false, 396)] public float[,] parentinv = new System.Single[4,4]; [DNAFieldAttribute(12, "float", 14, "cent[3]", "System.Single[]", false, 460)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(4, "float", 15, "falloff", "float", false, 472)] public float falloff; [DNAFieldAttribute(4, "float", 16, "force", "float", false, 476)] public float force; [DNAFieldAttribute(8, "CurveMapping", 17, "*curfalloff", "CurveMapping", true, 480)] public CurveMapping curfalloff; public HookGpencilModifierData() { this.modifier = default; this.@object = default; this.material = default; this.subtarget = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.layer_pass = default; this._pad = default; this.flag = default; this.falloff_type = default; this._pad1 = default; this.parentinv = default; this.cent = default; this.falloff = default; this.force = default; this.curfalloff = default; } public HookGpencilModifierData( GpencilModifierData modifier, Object @object, Material material, char[] subtarget, char[] layername, char[] materialname, char[] vgname, int pass_index, int layer_pass, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force, CurveMapping curfalloff) { this.modifier = modifier; this.@object = @object; this.material = material; this.subtarget = subtarget; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.layer_pass = layer_pass; this._pad = _pad; this.flag = flag; this.falloff_type = falloff_type; this._pad1 = _pad1; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.force = force; this.curfalloff = curfalloff; } } }