//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(61, "bItasc", 40)] public class bItasc { [DNAFieldAttribute(4, "int", 0, "iksolver", "int", false, 0)] public int iksolver; [DNAFieldAttribute(4, "float", 1, "precision", "float", false, 4)] public float precision; [DNAFieldAttribute(2, "short", 2, "numiter", "short", false, 8)] public short numiter; [DNAFieldAttribute(2, "short", 3, "numstep", "short", false, 10)] public short numstep; [DNAFieldAttribute(4, "float", 4, "minstep", "float", false, 12)] public float minstep; [DNAFieldAttribute(4, "float", 5, "maxstep", "float", false, 16)] public float maxstep; [DNAFieldAttribute(2, "short", 6, "solver", "short", false, 20)] public short solver; [DNAFieldAttribute(2, "short", 7, "flag", "short", false, 22)] public short flag; [DNAFieldAttribute(4, "float", 8, "feedback", "float", false, 24)] public float feedback; [DNAFieldAttribute(4, "float", 9, "maxvel", "float", false, 28)] public float maxvel; [DNAFieldAttribute(4, "float", 10, "dampmax", "float", false, 32)] public float dampmax; [DNAFieldAttribute(4, "float", 11, "dampeps", "float", false, 36)] public float dampeps; public bItasc() { this.iksolver = default; this.precision = default; this.numiter = default; this.numstep = default; this.minstep = default; this.maxstep = default; this.solver = default; this.flag = default; this.feedback = default; this.maxvel = default; this.dampmax = default; this.dampeps = default; } public bItasc(int iksolver, float precision, short numiter, short numstep, float minstep, float maxstep, short solver, short flag, float feedback, float maxvel, float dampmax, float dampeps) { this.iksolver = iksolver; this.precision = precision; this.numiter = numiter; this.numstep = numstep; this.minstep = minstep; this.maxstep = maxstep; this.solver = solver; this.flag = flag; this.feedback = feedback; this.maxvel = maxvel; this.dampmax = dampmax; this.dampeps = dampeps; } } }