//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(44, "bMotionPath", 88)] public class bMotionPath { [DNAFieldAttribute(8, "bMotionPathVert", 0, "*points", "bMotionPathVert", true, 0)] public bMotionPathVert points; [DNAFieldAttribute(4, "int", 1, "length", "int", false, 8)] public int length; [DNAFieldAttribute(4, "int", 2, "start_frame", "int", false, 12)] public int start_frame; [DNAFieldAttribute(4, "int", 3, "end_frame", "int", false, 16)] public int end_frame; [DNAFieldAttribute(12, "float", 4, "color[3]", "System.Single[]", false, 20)] public float[] color = new System.Single[3]; [DNAFieldAttribute(12, "float", 5, "color_post[3]", "System.Single[]", false, 32)] public float[] color_post = new System.Single[3]; [DNAFieldAttribute(4, "int", 6, "line_thickness", "int", false, 44)] public int line_thickness; [DNAFieldAttribute(4, "int", 7, "flag", "int", false, 48)] public int flag; [DNAFieldAttribute(4, "char", 8, "_pad2[4]", "System.Char[]", false, 52)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(8, "GPUVertBufHandle", 9, "*points_vbo", "GPUVertBufHandle", true, 56)] public GPUVertBufHandle points_vbo; [DNAFieldAttribute(8, "GPUBatchHandle", 10, "*batch_line", "GPUBatchHandle", true, 64)] public GPUBatchHandle batch_line; [DNAFieldAttribute(8, "GPUBatchHandle", 11, "*batch_points", "GPUBatchHandle", true, 72)] public GPUBatchHandle batch_points; [DNAFieldAttribute(8, "void", 12, "*_pad", "void", true, 80)] public object _pad; public bMotionPath() { this.points = default; this.length = default; this.start_frame = default; this.end_frame = default; this.color = default; this.color_post = default; this.line_thickness = default; this.flag = default; this._pad2 = default; this.points_vbo = default; this.batch_line = default; this.batch_points = default; this._pad = default; } public bMotionPath(bMotionPathVert points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle points_vbo, GPUBatchHandle batch_line, GPUBatchHandle batch_points, object _pad) { this.points = points; this.length = length; this.start_frame = start_frame; this.end_frame = end_frame; this.color = color; this.color_post = color_post; this.line_thickness = line_thickness; this.flag = flag; this._pad2 = _pad2; this.points_vbo = points_vbo; this.batch_line = batch_line; this.batch_points = batch_points; this._pad = _pad; } } }