//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(574, "bNodePanelState", 8)] public class bNodePanelState { [DNAFieldAttribute(4, "int", 0, "identifier", "int", false, 0)] public int identifier; [DNAFieldAttribute(1, "char", 1, "flag", "char", false, 4)] public char flag; [DNAFieldAttribute(3, "char", 2, "_pad[3]", "System.Char[]", false, 5)] public char[] _pad = new System.Char[3]; public bNodePanelState() { this.identifier = default; this.flag = default; this._pad = default; } public bNodePanelState(int identifier, char flag, char[] _pad) { this.identifier = identifier; this.flag = flag; this._pad = _pad; } } }