//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(477, "ParticleSystemModifierData", 168)] public class ParticleSystemModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)] public ModifierData modifier; [DNAFieldAttribute(1, "ParticleSystem", "*psys", "ParticleSystem", 8, true, 120)] public ParticleSystem ptr_psys; [DNAFieldAttribute(2, "Mesh", "*mesh_final", "Mesh", 8, true, 128)] public Mesh ptr_mesh_final; [DNAFieldAttribute(3, "Mesh", "*mesh_original", "Mesh", 8, true, 136)] public Mesh ptr_mesh_original; [DNAFieldAttribute(4, "int", "totdmvert", "int", 4, false, 144)] public int totdmvert; [DNAFieldAttribute(5, "int", "totdmedge", "int", 4, false, 148)] public int totdmedge; [DNAFieldAttribute(6, "int", "totdmface", "int", 4, false, 152)] public int totdmface; [DNAFieldAttribute(7, "short", "flag", "short", 2, false, 156)] public short flag; [DNAFieldAttribute(8, "char", "_pad[2]", "System.Char[]", 2, false, 158)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(9, "void", "*_pad1", "void", 8, true, 160)] public object ptr__pad1; public ParticleSystemModifierData() { this.modifier = default; this.ptr_psys = default; this.ptr_mesh_final = default; this.ptr_mesh_original = default; this.totdmvert = default; this.totdmedge = default; this.totdmface = default; this.flag = default; this._pad = default; this.ptr__pad1 = default; } public ParticleSystemModifierData(ModifierData modifier, ParticleSystem ptr_psys, Mesh ptr_mesh_final, Mesh ptr_mesh_original, int totdmvert, int totdmedge, int totdmface, short flag, char[] _pad, object ptr__pad1) { this.modifier = modifier; this.ptr_psys = ptr_psys; this.ptr_mesh_final = ptr_mesh_final; this.ptr_mesh_original = ptr_mesh_original; this.totdmvert = totdmvert; this.totdmedge = totdmedge; this.totdmface = totdmface; this.flag = flag; this._pad = _pad; this.ptr__pad1 = ptr__pad1; } } }