//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1066, "WorkSpaceLayout", 88)] public class WorkSpaceLayout { [DNAFieldAttribute(0, "WorkSpaceLayout", "*next", "WorkSpaceLayout", 8, true, 0)] public WorkSpaceLayout ptr_next; [DNAFieldAttribute(1, "WorkSpaceLayout", "*prev", "WorkSpaceLayout", 8, true, 8)] public WorkSpaceLayout ptr_prev; [DNAFieldAttribute(2, "bScreen", "*screen", "bScreen", 8, true, 16)] public bScreen ptr_screen; [DNAFieldAttribute(3, "char", "name[64]", "System.Char[]", 64, false, 24)] public char[] name = new System.Char[64]; public WorkSpaceLayout() { this.ptr_next = default; this.ptr_prev = default; this.ptr_screen = default; this.name = default; } public WorkSpaceLayout(WorkSpaceLayout ptr_next, WorkSpaceLayout ptr_prev, bScreen ptr_screen, char[] name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_screen = ptr_screen; this.name = name; } } }