//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(121, "BoidRuleFight", 64)] public struct BoidRuleFight { [DNAFieldAttribute(0, "BoidRule", "rule", "BoidRule", 56, false, 0)] public BoidRule rule; [DNAFieldAttribute(1, "float", "distance", "float", 4, false, 56)] public float distance; [DNAFieldAttribute(2, "float", "flee_distance", "float", 4, false, 60)] public float flee_distance; public BoidRuleFight() { this.rule = default; this.distance = default; this.flee_distance = default; } public BoidRuleFight(BoidRule rule, float distance, float flee_distance) { this.rule = rule; this.distance = distance; this.flee_distance = flee_distance; } } }