//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(939, "MaskSpaceInfo", 16)] public class MaskSpaceInfo { [DNAFieldAttribute(0, "Mask", "*mask", "Mask", 8, true, 0)] public Mask ptr_mask; [DNAFieldAttribute(1, "char", "draw_flag", "char", 1, false, 8)] public char draw_flag; [DNAFieldAttribute(2, "char", "draw_type", "char", 1, false, 9)] public char draw_type; [DNAFieldAttribute(3, "char", "overlay_mode", "char", 1, false, 10)] public char overlay_mode; [DNAFieldAttribute(4, "char", "_pad3[1]", "System.Char[]", 1, false, 11)] public char[] _pad3 = new System.Char[1]; [DNAFieldAttribute(5, "float", "blend_factor", "float", 4, false, 12)] public float blend_factor; public MaskSpaceInfo() { this.ptr_mask = default; this.draw_flag = default; this.draw_type = default; this.overlay_mode = default; this._pad3 = default; this.blend_factor = default; } public MaskSpaceInfo(Mask ptr_mask, char draw_flag, char draw_type, char overlay_mode, char[] _pad3, float blend_factor) { this.ptr_mask = ptr_mask; this.draw_flag = draw_flag; this.draw_type = draw_type; this.overlay_mode = overlay_mode; this._pad3 = _pad3; this.blend_factor = blend_factor; } } }