//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(626, "NodeTonemap", 32)] public struct NodeTonemap { [DNAFieldAttribute(0, "float", "key", "float", 4, false, 0)] public float key; [DNAFieldAttribute(1, "float", "offset", "float", 4, false, 4)] public float offset; [DNAFieldAttribute(2, "float", "gamma", "float", 4, false, 8)] public float gamma; [DNAFieldAttribute(3, "float", "f", "float", 4, false, 12)] public float f; [DNAFieldAttribute(4, "float", "m", "float", 4, false, 16)] public float m; [DNAFieldAttribute(5, "float", "a", "float", 4, false, 20)] public float a; [DNAFieldAttribute(6, "float", "c", "float", 4, false, 24)] public float c; [DNAFieldAttribute(7, "int", "type", "int", 4, false, 28)] public int type; public NodeTonemap() { this.key = default; this.offset = default; this.gamma = default; this.f = default; this.m = default; this.a = default; this.c = default; this.type = default; } public NodeTonemap(float key, float offset, float gamma, float f, float m, float a, float c, int type) { this.key = key; this.offset = offset; this.gamma = gamma; this.f = f; this.m = m; this.a = a; this.c = c; this.type = type; } } }