//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(276, "NoiseGpencilModifierData", 360)] public class NoiseGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", "Material", 8, true, 104)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false, 112)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 64, false, 176)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "char", "vgname[64]", "System.Char[]", 64, false, 240)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(5, "int", "pass_index", "int", 4, false, 304)] public int pass_index; [DNAFieldAttribute(6, "int", "flag", "int", 4, false, 308)] public int flag; [DNAFieldAttribute(7, "float", "factor", "float", 4, false, 312)] public float factor; [DNAFieldAttribute(8, "float", "factor_strength", "float", 4, false, 316)] public float factor_strength; [DNAFieldAttribute(9, "float", "factor_thickness", "float", 4, false, 320)] public float factor_thickness; [DNAFieldAttribute(10, "float", "factor_uvs", "float", 4, false, 324)] public float factor_uvs; [DNAFieldAttribute(11, "float", "noise_scale", "float", 4, false, 328)] public float noise_scale; [DNAFieldAttribute(12, "float", "noise_offset", "float", 4, false, 332)] public float noise_offset; [DNAFieldAttribute(13, "short", "noise_mode", "short", 2, false, 336)] public short noise_mode; [DNAFieldAttribute(14, "char", "_pad[2]", "System.Char[]", 2, false, 338)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(15, "int", "step", "int", 4, false, 340)] public int step; [DNAFieldAttribute(16, "int", "layer_pass", "int", 4, false, 344)] public int layer_pass; [DNAFieldAttribute(17, "int", "seed", "int", 4, false, 348)] public int seed; [DNAFieldAttribute(18, "CurveMapping", "*curve_intensity", "CurveMapping", 8, true, 352)] public CurveMapping ptr_curve_intensity; public NoiseGpencilModifierData() { this.modifier = default; this.ptr_material = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.flag = default; this.factor = default; this.factor_strength = default; this.factor_thickness = default; this.factor_uvs = default; this.noise_scale = default; this.noise_offset = default; this.noise_mode = default; this._pad = default; this.step = default; this.layer_pass = default; this.seed = default; this.ptr_curve_intensity = default; } public NoiseGpencilModifierData( GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int layer_pass, int seed, CurveMapping ptr_curve_intensity) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.factor_strength = factor_strength; this.factor_thickness = factor_thickness; this.factor_uvs = factor_uvs; this.noise_scale = noise_scale; this.noise_offset = noise_offset; this.noise_mode = noise_mode; this._pad = _pad; this.step = step; this.layer_pass = layer_pass; this.seed = seed; this.ptr_curve_intensity = ptr_curve_intensity; } } }