//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(778, "BoidParticle", 56)] public class BoidParticle { [DNAFieldAttribute(0, "Object", "*ground", "Object", 8, true)] public Object ptr_ground; [DNAFieldAttribute(1, "BoidData", "data", "BoidData", 20, false)] public BoidData data; [DNAFieldAttribute(2, "float", "gravity[3]", "System.Single[]", 12, false)] public float[] gravity = new System.Single[3]; [DNAFieldAttribute(3, "float", "wander[3]", "System.Single[]", 12, false)] public float[] wander = new System.Single[3]; [DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false)] public char[] _pad0 = new System.Char[4]; public BoidParticle() { this.ptr_ground = default; this.data = default; this.gravity = default; this.wander = default; this._pad0 = default; } public BoidParticle(Object ptr_ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) { this.ptr_ground = ptr_ground; this.data = data; this.gravity = gravity; this.wander = wander; this._pad0 = _pad0; } } }