//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(459, "CastModifierData", 216)] public class CastModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)] public Object ptr_object; [DNAFieldAttribute(2, "float", "fac", "float", 4, false)] public float fac; [DNAFieldAttribute(3, "float", "radius", "float", 4, false)] public float radius; [DNAFieldAttribute(4, "float", "size", "float", 4, false)] public float size; [DNAFieldAttribute(5, "char", "defgrp_name[64]", "System.Char[]", 64, false)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(6, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(7, "short", "type", "short", 2, false)] public short type; [DNAFieldAttribute(8, "void", "*_pad1", "void", 8, true)] public object ptr__pad1; public CastModifierData() { this.modifier = default; this.ptr_object = default; this.fac = default; this.radius = default; this.size = default; this.defgrp_name = default; this.flag = default; this.type = default; this.ptr__pad1 = default; } public CastModifierData(ModifierData modifier, Object ptr_object, float fac, float radius, float size, char[] defgrp_name, short flag, short type, object ptr__pad1) { this.modifier = modifier; this.ptr_object = ptr_object; this.fac = fac; this.radius = radius; this.size = size; this.defgrp_name = defgrp_name; this.flag = flag; this.type = type; this.ptr__pad1 = ptr__pad1; } } }