//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(289, "DashGpencilModifierSegment", 96)] public class DashGpencilModifierSegment { [DNAFieldAttribute(0, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; [DNAFieldAttribute(1, "DashGpencilModifierData", "*dmd", "DashGpencilModifierData", 8, true)] public DashGpencilModifierData ptr_dmd; [DNAFieldAttribute(2, "int", "dash", "int", 4, false)] public int dash; [DNAFieldAttribute(3, "int", "gap", "int", 4, false)] public int gap; [DNAFieldAttribute(4, "float", "radius", "float", 4, false)] public float radius; [DNAFieldAttribute(5, "float", "opacity", "float", 4, false)] public float opacity; [DNAFieldAttribute(6, "int", "mat_nr", "int", 4, false)] public int mat_nr; [DNAFieldAttribute(7, "int", "flag", "int", 4, false)] public int flag; public DashGpencilModifierSegment() { this.name = default; this.ptr_dmd = default; this.dash = default; this.gap = default; this.radius = default; this.opacity = default; this.mat_nr = default; this.flag = default; } public DashGpencilModifierSegment(char[] name, DashGpencilModifierData ptr_dmd, int dash, int gap, float radius, float opacity, int mat_nr, int flag) { this.name = name; this.ptr_dmd = ptr_dmd; this.dash = dash; this.gap = gap; this.radius = radius; this.opacity = opacity; this.mat_nr = mat_nr; this.flag = flag; } } }