//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(156, "EffectorWeights", 72)] public class EffectorWeights { [DNAFieldAttribute(0, "Collection", "*group", "Collection", 8, true)] public Collection ptr_group; [DNAFieldAttribute(1, "float", "weight[14]", "System.Single[]", 56, false)] public float[] weight = new System.Single[14]; [DNAFieldAttribute(2, "float", "global_gravity", "float", 4, false)] public float global_gravity; [DNAFieldAttribute(3, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 2, false)] public char[] _pad = new System.Char[2]; public EffectorWeights() { this.ptr_group = default; this.weight = default; this.global_gravity = default; this.flag = default; this._pad = default; } public EffectorWeights(Collection ptr_group, float[] weight, float global_gravity, short flag, char[] _pad) { this.ptr_group = ptr_group; this.weight = weight; this.global_gravity = global_gravity; this.flag = flag; this._pad = _pad; } } }