//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(816, "GpVertexPaint", 128)] public struct GpVertexPaint { [DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false)] public Paint paint; [DNAFieldAttribute(1, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public GpVertexPaint() { this.paint = default; this.flag = default; this._pad = default; } public GpVertexPaint(Paint paint, int flag, char[] _pad) { this.paint = paint; this.flag = flag; this._pad = _pad; } } }