//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(409, "MaskSplinePoint", 272)] public class MaskSplinePoint { [DNAFieldAttribute(0, "BezTriple", "bezt", "BezTriple", 72, false)] public BezTriple bezt; [DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(2, "int", "tot_uw", "int", 4, false)] public int tot_uw; [DNAFieldAttribute(3, "MaskSplinePointUW", "*uw", "MaskSplinePointUW", 8, true)] public MaskSplinePointUW ptr_uw; [DNAFieldAttribute(4, "MaskParent", "parent", "MaskParent", 184, false)] public MaskParent parent; public MaskSplinePoint() { this.bezt = default; this._pad = default; this.tot_uw = default; this.ptr_uw = default; this.parent = default; } public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW ptr_uw, MaskParent parent) { this.bezt = bezt; this._pad = _pad; this.tot_uw = tot_uw; this.ptr_uw = ptr_uw; this.parent = parent; } } }