//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(804, "Paint_Runtime", 8)] public struct Paint_Runtime { [DNAFieldAttribute(0, "int", "initialized", "int", 4, false)] public int initialized; [DNAFieldAttribute(1, "short", "ob_mode", "short", 2, false)] public short ob_mode; [DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 2, false)] public char[] _pad = new System.Char[2]; public Paint_Runtime() { this.initialized = default; this.ob_mode = default; this._pad = default; } public Paint_Runtime(int initialized, short ob_mode, char[] _pad) { this.initialized = initialized; this.ob_mode = ob_mode; this._pad = _pad; } } }