//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(784, "SPHFluidSettings", 68)] public struct SPHFluidSettings { [DNAFieldAttribute(0, "float", "radius", "float", 4, false)] public float radius; [DNAFieldAttribute(1, "float", "spring_k", "float", 4, false)] public float spring_k; [DNAFieldAttribute(2, "float", "rest_length", "float", 4, false)] public float rest_length; [DNAFieldAttribute(3, "float", "plasticity_constant", "float", 4, false)] public float plasticity_constant; [DNAFieldAttribute(4, "float", "yield_ratio", "float", 4, false)] public float yield_ratio; [DNAFieldAttribute(5, "float", "plasticity_balance", "float", 4, false)] public float plasticity_balance; [DNAFieldAttribute(6, "float", "yield_balance", "float", 4, false)] public float yield_balance; [DNAFieldAttribute(7, "float", "viscosity_omega", "float", 4, false)] public float viscosity_omega; [DNAFieldAttribute(8, "float", "viscosity_beta", "float", 4, false)] public float viscosity_beta; [DNAFieldAttribute(9, "float", "stiffness_k", "float", 4, false)] public float stiffness_k; [DNAFieldAttribute(10, "float", "stiffness_knear", "float", 4, false)] public float stiffness_knear; [DNAFieldAttribute(11, "float", "rest_density", "float", 4, false)] public float rest_density; [DNAFieldAttribute(12, "float", "buoyancy", "float", 4, false)] public float buoyancy; [DNAFieldAttribute(13, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(14, "int", "spring_frames", "int", 4, false)] public int spring_frames; [DNAFieldAttribute(15, "short", "solver", "short", 2, false)] public short solver; [DNAFieldAttribute(16, "char", "_pad[6]", "System.Char[]", 6, false)] public char[] _pad = new System.Char[6]; public SPHFluidSettings() { this.radius = default; this.spring_k = default; this.rest_length = default; this.plasticity_constant = default; this.yield_ratio = default; this.plasticity_balance = default; this.yield_balance = default; this.viscosity_omega = default; this.viscosity_beta = default; this.stiffness_k = default; this.stiffness_knear = default; this.rest_density = default; this.buoyancy = default; this.flag = default; this.spring_frames = default; this.solver = default; this._pad = default; } public SPHFluidSettings( float radius, float spring_k, float rest_length, float plasticity_constant, float yield_ratio, float plasticity_balance, float yield_balance, float viscosity_omega, float viscosity_beta, float stiffness_k, float stiffness_knear, float rest_density, float buoyancy, int flag, int spring_frames, short solver, char[] _pad) { this.radius = radius; this.spring_k = spring_k; this.rest_length = rest_length; this.plasticity_constant = plasticity_constant; this.yield_ratio = yield_ratio; this.plasticity_balance = plasticity_balance; this.yield_balance = yield_balance; this.viscosity_omega = viscosity_omega; this.viscosity_beta = viscosity_beta; this.stiffness_k = stiffness_k; this.stiffness_knear = stiffness_knear; this.rest_density = rest_density; this.buoyancy = buoyancy; this.flag = flag; this.spring_frames = spring_frames; this.solver = solver; this._pad = _pad; } } }