//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1039, "VolumeRender", 16)] public struct VolumeRender { [DNAFieldAttribute(0, "int", "precision", "int", 4, false)] public int precision; [DNAFieldAttribute(1, "int", "space", "int", 4, false)] public int space; [DNAFieldAttribute(2, "float", "step_size", "float", 4, false)] public float step_size; [DNAFieldAttribute(3, "float", "clipping", "float", 4, false)] public float clipping; public VolumeRender() { this.precision = default; this.space = default; this.step_size = default; this.clipping = default; } public VolumeRender(int precision, int space, float step_size, float clipping) { this.precision = precision; this.space = space; this.step_size = step_size; this.clipping = clipping; } } }