//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(257, "bGPDpalettecolor", 120)] public class bGPDpalettecolor { [DNAFieldAttribute(0, "bGPDpalettecolor", "*next", "bGPDpalettecolor", 8, true)] public bGPDpalettecolor ptr_next; [DNAFieldAttribute(1, "bGPDpalettecolor", "*prev", "bGPDpalettecolor", 8, true)] public bGPDpalettecolor ptr_prev; [DNAFieldAttribute(2, "char", "info[64]", "System.Char[]", 64, false)] public char[] info = new System.Char[64]; [DNAFieldAttribute(3, "float", "color[4]", "System.Single[]", 16, false)] public float[] color = new System.Single[4]; [DNAFieldAttribute(4, "float", "fill[4]", "System.Single[]", 16, false)] public float[] fill = new System.Single[4]; [DNAFieldAttribute(5, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(6, "char", "_pad[6]", "System.Char[]", 6, false)] public char[] _pad = new System.Char[6]; public bGPDpalettecolor() { this.ptr_next = default; this.ptr_prev = default; this.info = default; this.color = default; this.fill = default; this.flag = default; this._pad = default; } public bGPDpalettecolor(bGPDpalettecolor ptr_next, bGPDpalettecolor ptr_prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.info = info; this.color = color; this.fill = fill; this.flag = flag; this._pad = _pad; } } }