//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(669, "CryptomatteEntry", 88)] public class CryptomatteEntry { [DNAFieldAttribute(0, "CryptomatteEntry", "*next", "CryptomatteEntry", 8, true)] public CryptomatteEntry ptr_next; [DNAFieldAttribute(1, "CryptomatteEntry", "*prev", "CryptomatteEntry", 8, true)] public CryptomatteEntry ptr_prev; [DNAFieldAttribute(2, "float", "encoded_hash", "float", 4, false)] public float encoded_hash; [DNAFieldAttribute(3, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public CryptomatteEntry() { this.ptr_next = default; this.ptr_prev = default; this.encoded_hash = default; this.name = default; this._pad = default; } public CryptomatteEntry(CryptomatteEntry ptr_next, CryptomatteEntry ptr_prev, float encoded_hash, char[] name, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.encoded_hash = encoded_hash; this.name = name; this._pad = _pad; } } }