//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(290, "DashGpencilModifierData", 208)] public class DashGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", "Material", 8, true)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "int", "pass_index", "int", 4, false)] public int pass_index; [DNAFieldAttribute(4, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(5, "int", "layer_pass", "int", 4, false)] public int layer_pass; [DNAFieldAttribute(6, "int", "dash_offset", "int", 4, false)] public int dash_offset; [DNAFieldAttribute(7, "DashGpencilModifierSegment", "*segments", "DashGpencilModifierSegment", 8, true)] public DashGpencilModifierSegment ptr_segments; [DNAFieldAttribute(8, "int", "segments_len", "int", 4, false)] public int segments_len; [DNAFieldAttribute(9, "int", "segment_active_index", "int", 4, false)] public int segment_active_index; public DashGpencilModifierData() { this.modifier = default; this.ptr_material = default; this.layername = default; this.pass_index = default; this.flag = default; this.layer_pass = default; this.dash_offset = default; this.ptr_segments = default; this.segments_len = default; this.segment_active_index = default; } public DashGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, int pass_index, int flag, int layer_pass, int dash_offset, DashGpencilModifierSegment ptr_segments, int segments_len, int segment_active_index) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.pass_index = pass_index; this.flag = flag; this.layer_pass = layer_pass; this.dash_offset = dash_offset; this.ptr_segments = ptr_segments; this.segments_len = segments_len; this.segment_active_index = segment_active_index; } } }