//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(849, "LayoutPanelState", 32)] public class LayoutPanelState { [DNAFieldAttribute(0, "LayoutPanelState", "*next", "LayoutPanelState", 8, true)] public LayoutPanelState ptr_next; [DNAFieldAttribute(1, "LayoutPanelState", "*prev", "LayoutPanelState", 8, true)] public LayoutPanelState ptr_prev; [DNAFieldAttribute(2, "char", "*idname", "char", 8, true)] public char ptr_idname; [DNAFieldAttribute(3, "uchar", "flag", "uchar", 1, false)] public byte flag; [DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 7, false)] public char[] _pad = new System.Char[7]; public LayoutPanelState() { this.ptr_next = default; this.ptr_prev = default; this.ptr_idname = default; this.flag = default; this._pad = default; } public LayoutPanelState(LayoutPanelState ptr_next, LayoutPanelState ptr_prev, char ptr_idname, byte flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_idname = ptr_idname; this.flag = flag; this._pad = _pad; } } }