//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(975, "MovieReconstructedCamera", 72)] public struct MovieReconstructedCamera { [DNAFieldAttribute(0, "int", "framenr", "int", 4, false)] public int framenr; [DNAFieldAttribute(1, "float", "error", "float", 4, false)] public float error; [DNAFieldAttribute(2, "float", "mat[4][4]", "System.Single[,]", 64, false)] public float[,] mat = new System.Single[4,4]; public MovieReconstructedCamera() { this.framenr = default; this.error = default; this.mat = default; } public MovieReconstructedCamera(int framenr, float error, float[,] mat) { this.framenr = framenr; this.error = error; this.mat = mat; } } }