//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(696, "NodeSwitch", 1)] public struct NodeSwitch { [DNAFieldAttribute(0, "uchar", "input_type", "uchar", 1, false)] public byte input_type; public NodeSwitch() { this.input_type = default; } public NodeSwitch(byte input_type) { this.input_type = input_type; } } }