//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(766, "ObjectLineArt", 16)] public struct ObjectLineArt { [DNAFieldAttribute(0, "short", "usage", "short", 2, false)] public short usage; [DNAFieldAttribute(1, "short", "flags", "short", 2, false)] public short flags; [DNAFieldAttribute(2, "float", "crease_threshold", "float", 4, false)] public float crease_threshold; [DNAFieldAttribute(3, "char", "intersection_priority", "char", 1, false)] public char intersection_priority; [DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 7, false)] public char[] _pad = new System.Char[7]; public ObjectLineArt() { this.usage = default; this.flags = default; this.crease_threshold = default; this.intersection_priority = default; this._pad = default; } public ObjectLineArt(short usage, short flags, float crease_threshold, char intersection_priority, char[] _pad) { this.usage = usage; this.flags = flags; this.crease_threshold = crease_threshold; this.intersection_priority = intersection_priority; this._pad = _pad; } } }