//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(994, "ThemeSpace", 936)] public struct ThemeSpace { [DNAFieldAttribute(0, "char", "back[4]", "System.Char[]", 4, false)] public char[] back = new System.Char[4]; [DNAFieldAttribute(1, "char", "back_grad[4]", "System.Char[]", 4, false)] public char[] back_grad = new System.Char[4]; [DNAFieldAttribute(2, "char", "show_back_grad", "char", 1, false)] public char show_back_grad; [DNAFieldAttribute(3, "char", "_pad0[3]", "System.Char[]", 3, false)] public char[] _pad0 = new System.Char[3]; [DNAFieldAttribute(4, "char", "title[4]", "System.Char[]", 4, false)] public char[] title = new System.Char[4]; [DNAFieldAttribute(5, "char", "text[4]", "System.Char[]", 4, false)] public char[] text = new System.Char[4]; [DNAFieldAttribute(6, "char", "text_hi[4]", "System.Char[]", 4, false)] public char[] text_hi = new System.Char[4]; [DNAFieldAttribute(7, "char", "header[4]", "System.Char[]", 4, false)] public char[] header = new System.Char[4]; [DNAFieldAttribute(8, "char", "header_title[4]", "System.Char[]", 4, false)] public char[] header_title = new System.Char[4]; [DNAFieldAttribute(9, "char", "header_text[4]", "System.Char[]", 4, false)] public char[] header_text = new System.Char[4]; [DNAFieldAttribute(10, "char", "header_text_hi[4]", "System.Char[]", 4, false)] public char[] header_text_hi = new System.Char[4]; [DNAFieldAttribute(11, "char", "tab_active[4]", "System.Char[]", 4, false)] public char[] tab_active = new System.Char[4]; [DNAFieldAttribute(12, "char", "tab_inactive[4]", "System.Char[]", 4, false)] public char[] tab_inactive = new System.Char[4]; [DNAFieldAttribute(13, "char", "tab_back[4]", "System.Char[]", 4, false)] public char[] tab_back = new System.Char[4]; [DNAFieldAttribute(14, "char", "tab_outline[4]", "System.Char[]", 4, false)] public char[] tab_outline = new System.Char[4]; [DNAFieldAttribute(15, "char", "button[4]", "System.Char[]", 4, false)] public char[] button = new System.Char[4]; [DNAFieldAttribute(16, "char", "button_title[4]", "System.Char[]", 4, false)] public char[] button_title = new System.Char[4]; [DNAFieldAttribute(17, "char", "button_text[4]", "System.Char[]", 4, false)] public char[] button_text = new System.Char[4]; [DNAFieldAttribute(18, "char", "button_text_hi[4]", "System.Char[]", 4, false)] public char[] button_text_hi = new System.Char[4]; [DNAFieldAttribute(19, "char", "list[4]", "System.Char[]", 4, false)] public char[] list = new System.Char[4]; [DNAFieldAttribute(20, "char", "list_title[4]", "System.Char[]", 4, false)] public char[] list_title = new System.Char[4]; [DNAFieldAttribute(21, "char", "list_text[4]", "System.Char[]", 4, false)] public char[] list_text = new System.Char[4]; [DNAFieldAttribute(22, "char", "list_text_hi[4]", "System.Char[]", 4, false)] public char[] list_text_hi = new System.Char[4]; [DNAFieldAttribute(23, "char", "navigation_bar[4]", "System.Char[]", 4, false)] public char[] navigation_bar = new System.Char[4]; [DNAFieldAttribute(24, "char", "execution_buts[4]", "System.Char[]", 4, false)] public char[] execution_buts = new System.Char[4]; [DNAFieldAttribute(25, "uiPanelColors", "panelcolors", "uiPanelColors", 16, false)] public uiPanelColors panelcolors; [DNAFieldAttribute(26, "ThemeAssetShelf", "asset_shelf", "ThemeAssetShelf", 8, false)] public ThemeAssetShelf asset_shelf; [DNAFieldAttribute(27, "char", "shade1[4]", "System.Char[]", 4, false)] public char[] shade1 = new System.Char[4]; [DNAFieldAttribute(28, "char", "shade2[4]", "System.Char[]", 4, false)] public char[] shade2 = new System.Char[4]; [DNAFieldAttribute(29, "char", "hilite[4]", "System.Char[]", 4, false)] public char[] hilite = new System.Char[4]; [DNAFieldAttribute(30, "char", "grid[4]", "System.Char[]", 4, false)] public char[] grid = new System.Char[4]; [DNAFieldAttribute(31, "char", "view_overlay[4]", "System.Char[]", 4, false)] public char[] view_overlay = new System.Char[4]; [DNAFieldAttribute(32, "char", "wire[4]", "System.Char[]", 4, false)] public char[] wire = new System.Char[4]; [DNAFieldAttribute(33, "char", "wire_edit[4]", "System.Char[]", 4, false)] public char[] wire_edit = new System.Char[4]; [DNAFieldAttribute(34, "char", "select[4]", "System.Char[]", 4, false)] public char[] select = new System.Char[4]; [DNAFieldAttribute(35, "char", "lamp[4]", "System.Char[]", 4, false)] public char[] lamp = new System.Char[4]; [DNAFieldAttribute(36, "char", "speaker[4]", "System.Char[]", 4, false)] public char[] speaker = new System.Char[4]; [DNAFieldAttribute(37, "char", "empty[4]", "System.Char[]", 4, false)] public char[] empty = new System.Char[4]; [DNAFieldAttribute(38, "char", "camera[4]", "System.Char[]", 4, false)] public char[] camera = new System.Char[4]; [DNAFieldAttribute(39, "char", "active[4]", "System.Char[]", 4, false)] public char[] active = new System.Char[4]; [DNAFieldAttribute(40, "char", "group[4]", "System.Char[]", 4, false)] public char[] group = new System.Char[4]; [DNAFieldAttribute(41, "char", "group_active[4]", "System.Char[]", 4, false)] public char[] group_active = new System.Char[4]; [DNAFieldAttribute(42, "char", "transform[4]", "System.Char[]", 4, false)] public char[] transform = new System.Char[4]; [DNAFieldAttribute(43, "char", "vertex[4]", "System.Char[]", 4, false)] public char[] vertex = new System.Char[4]; [DNAFieldAttribute(44, "char", "vertex_select[4]", "System.Char[]", 4, false)] public char[] vertex_select = new System.Char[4]; [DNAFieldAttribute(45, "char", "vertex_active[4]", "System.Char[]", 4, false)] public char[] vertex_active = new System.Char[4]; [DNAFieldAttribute(46, "char", "vertex_bevel[4]", "System.Char[]", 4, false)] public char[] vertex_bevel = new System.Char[4]; [DNAFieldAttribute(47, "char", "vertex_unreferenced[4]", "System.Char[]", 4, false)] public char[] vertex_unreferenced = new System.Char[4]; [DNAFieldAttribute(48, "char", "edge[4]", "System.Char[]", 4, false)] public char[] edge = new System.Char[4]; [DNAFieldAttribute(49, "char", "edge_select[4]", "System.Char[]", 4, false)] public char[] edge_select = new System.Char[4]; [DNAFieldAttribute(50, "char", "edge_mode_select[4]", "System.Char[]", 4, false)] public char[] edge_mode_select = new System.Char[4]; [DNAFieldAttribute(51, "char", "edge_seam[4]", "System.Char[]", 4, false)] public char[] edge_seam = new System.Char[4]; [DNAFieldAttribute(52, "char", "edge_sharp[4]", "System.Char[]", 4, false)] public char[] edge_sharp = new System.Char[4]; [DNAFieldAttribute(53, "char", "edge_facesel[4]", "System.Char[]", 4, false)] public char[] edge_facesel = new System.Char[4]; [DNAFieldAttribute(54, "char", "edge_crease[4]", "System.Char[]", 4, false)] public char[] edge_crease = new System.Char[4]; [DNAFieldAttribute(55, "char", "edge_bevel[4]", "System.Char[]", 4, false)] public char[] edge_bevel = new System.Char[4]; [DNAFieldAttribute(56, "char", "face[4]", "System.Char[]", 4, false)] public char[] face = new System.Char[4]; [DNAFieldAttribute(57, "char", "face_select[4]", "System.Char[]", 4, false)] public char[] face_select = new System.Char[4]; [DNAFieldAttribute(58, "char", "face_mode_select[4]", "System.Char[]", 4, false)] public char[] face_mode_select = new System.Char[4]; [DNAFieldAttribute(59, "char", "face_retopology[4]", "System.Char[]", 4, false)] public char[] face_retopology = new System.Char[4]; [DNAFieldAttribute(60, "char", "face_back[4]", "System.Char[]", 4, false)] public char[] face_back = new System.Char[4]; [DNAFieldAttribute(61, "char", "face_front[4]", "System.Char[]", 4, false)] public char[] face_front = new System.Char[4]; [DNAFieldAttribute(62, "char", "face_dot[4]", "System.Char[]", 4, false)] public char[] face_dot = new System.Char[4]; [DNAFieldAttribute(63, "char", "extra_edge_len[4]", "System.Char[]", 4, false)] public char[] extra_edge_len = new System.Char[4]; [DNAFieldAttribute(64, "char", "extra_edge_angle[4]", "System.Char[]", 4, false)] public char[] extra_edge_angle = new System.Char[4]; [DNAFieldAttribute(65, "char", "extra_face_angle[4]", "System.Char[]", 4, false)] public char[] extra_face_angle = new System.Char[4]; [DNAFieldAttribute(66, "char", "extra_face_area[4]", "System.Char[]", 4, false)] public char[] extra_face_area = new System.Char[4]; [DNAFieldAttribute(67, "char", "normal[4]", "System.Char[]", 4, false)] public char[] normal = new System.Char[4]; [DNAFieldAttribute(68, "char", "vertex_normal[4]", "System.Char[]", 4, false)] public char[] vertex_normal = new System.Char[4]; [DNAFieldAttribute(69, "char", "loop_normal[4]", "System.Char[]", 4, false)] public char[] loop_normal = new System.Char[4]; [DNAFieldAttribute(70, "char", "bone_solid[4]", "System.Char[]", 4, false)] public char[] bone_solid = new System.Char[4]; [DNAFieldAttribute(71, "char", "bone_pose[4]", "System.Char[]", 4, false)] public char[] bone_pose = new System.Char[4]; [DNAFieldAttribute(72, "char", "bone_pose_active[4]", "System.Char[]", 4, false)] public char[] bone_pose_active = new System.Char[4]; [DNAFieldAttribute(73, "char", "bone_locked_weight[4]", "System.Char[]", 4, false)] public char[] bone_locked_weight = new System.Char[4]; [DNAFieldAttribute(74, "char", "strip[4]", "System.Char[]", 4, false)] public char[] strip = new System.Char[4]; [DNAFieldAttribute(75, "char", "strip_select[4]", "System.Char[]", 4, false)] public char[] strip_select = new System.Char[4]; [DNAFieldAttribute(76, "char", "cframe[4]", "System.Char[]", 4, false)] public char[] cframe = new System.Char[4]; [DNAFieldAttribute(77, "char", "before_current_frame[4]", "System.Char[]", 4, false)] public char[] before_current_frame = new System.Char[4]; [DNAFieldAttribute(78, "char", "after_current_frame[4]", "System.Char[]", 4, false)] public char[] after_current_frame = new System.Char[4]; [DNAFieldAttribute(79, "char", "time_keyframe[4]", "System.Char[]", 4, false)] public char[] time_keyframe = new System.Char[4]; [DNAFieldAttribute(80, "char", "time_gp_keyframe[4]", "System.Char[]", 4, false)] public char[] time_gp_keyframe = new System.Char[4]; [DNAFieldAttribute(81, "char", "freestyle_edge_mark[4]", "System.Char[]", 4, false)] public char[] freestyle_edge_mark = new System.Char[4]; [DNAFieldAttribute(82, "char", "freestyle_face_mark[4]", "System.Char[]", 4, false)] public char[] freestyle_face_mark = new System.Char[4]; [DNAFieldAttribute(83, "char", "scrubbing_background[4]", "System.Char[]", 4, false)] public char[] scrubbing_background = new System.Char[4]; [DNAFieldAttribute(84, "char", "time_marker_line[4]", "System.Char[]", 4, false)] public char[] time_marker_line = new System.Char[4]; [DNAFieldAttribute(85, "char", "time_marker_line_selected[4]", "System.Char[]", 4, false)] public char[] time_marker_line_selected = new System.Char[4]; [DNAFieldAttribute(86, "char", "nurb_uline[4]", "System.Char[]", 4, false)] public char[] nurb_uline = new System.Char[4]; [DNAFieldAttribute(87, "char", "nurb_vline[4]", "System.Char[]", 4, false)] public char[] nurb_vline = new System.Char[4]; [DNAFieldAttribute(88, "char", "act_spline[4]", "System.Char[]", 4, false)] public char[] act_spline = new System.Char[4]; [DNAFieldAttribute(89, "char", "nurb_sel_uline[4]", "System.Char[]", 4, false)] public char[] nurb_sel_uline = new System.Char[4]; [DNAFieldAttribute(90, "char", "nurb_sel_vline[4]", "System.Char[]", 4, false)] public char[] nurb_sel_vline = new System.Char[4]; [DNAFieldAttribute(91, "char", "lastsel_point[4]", "System.Char[]", 4, false)] public char[] lastsel_point = new System.Char[4]; [DNAFieldAttribute(92, "char", "handle_free[4]", "System.Char[]", 4, false)] public char[] handle_free = new System.Char[4]; [DNAFieldAttribute(93, "char", "handle_auto[4]", "System.Char[]", 4, false)] public char[] handle_auto = new System.Char[4]; [DNAFieldAttribute(94, "char", "handle_vect[4]", "System.Char[]", 4, false)] public char[] handle_vect = new System.Char[4]; [DNAFieldAttribute(95, "char", "handle_align[4]", "System.Char[]", 4, false)] public char[] handle_align = new System.Char[4]; [DNAFieldAttribute(96, "char", "handle_auto_clamped[4]", "System.Char[]", 4, false)] public char[] handle_auto_clamped = new System.Char[4]; [DNAFieldAttribute(97, "char", "handle_sel_free[4]", "System.Char[]", 4, false)] public char[] handle_sel_free = new System.Char[4]; [DNAFieldAttribute(98, "char", "handle_sel_auto[4]", "System.Char[]", 4, false)] public char[] handle_sel_auto = new System.Char[4]; [DNAFieldAttribute(99, "char", "handle_sel_vect[4]", "System.Char[]", 4, false)] public char[] handle_sel_vect = new System.Char[4]; [DNAFieldAttribute(100, "char", "handle_sel_align[4]", "System.Char[]", 4, false)] public char[] handle_sel_align = new System.Char[4]; [DNAFieldAttribute(101, "char", "handle_sel_auto_clamped[4]", "System.Char[]", 4, false)] public char[] handle_sel_auto_clamped = new System.Char[4]; [DNAFieldAttribute(102, "char", "ds_channel[4]", "System.Char[]", 4, false)] public char[] ds_channel = new System.Char[4]; [DNAFieldAttribute(103, "char", "ds_subchannel[4]", "System.Char[]", 4, false)] public char[] ds_subchannel = new System.Char[4]; [DNAFieldAttribute(104, "char", "ds_ipoline[4]", "System.Char[]", 4, false)] public char[] ds_ipoline = new System.Char[4]; [DNAFieldAttribute(105, "char", "keytype_keyframe[4]", "System.Char[]", 4, false)] public char[] keytype_keyframe = new System.Char[4]; [DNAFieldAttribute(106, "char", "keytype_extreme[4]", "System.Char[]", 4, false)] public char[] keytype_extreme = new System.Char[4]; [DNAFieldAttribute(107, "char", "keytype_breakdown[4]", "System.Char[]", 4, false)] public char[] keytype_breakdown = new System.Char[4]; [DNAFieldAttribute(108, "char", "keytype_jitter[4]", "System.Char[]", 4, false)] public char[] keytype_jitter = new System.Char[4]; [DNAFieldAttribute(109, "char", "keytype_movehold[4]", "System.Char[]", 4, false)] public char[] keytype_movehold = new System.Char[4]; [DNAFieldAttribute(110, "char", "keytype_generated[4]", "System.Char[]", 4, false)] public char[] keytype_generated = new System.Char[4]; [DNAFieldAttribute(111, "char", "keytype_keyframe_select[4]", "System.Char[]", 4, false)] public char[] keytype_keyframe_select = new System.Char[4]; [DNAFieldAttribute(112, "char", "keytype_extreme_select[4]", "System.Char[]", 4, false)] public char[] keytype_extreme_select = new System.Char[4]; [DNAFieldAttribute(113, "char", "keytype_breakdown_select[4]", "System.Char[]", 4, false)] public char[] keytype_breakdown_select = new System.Char[4]; [DNAFieldAttribute(114, "char", "keytype_jitter_select[4]", "System.Char[]", 4, false)] public char[] keytype_jitter_select = new System.Char[4]; [DNAFieldAttribute(115, "char", "keytype_movehold_select[4]", "System.Char[]", 4, false)] public char[] keytype_movehold_select = new System.Char[4]; [DNAFieldAttribute(116, "char", "keytype_generated_select[4]", "System.Char[]", 4, false)] public char[] keytype_generated_select = new System.Char[4]; [DNAFieldAttribute(117, "char", "keyborder[4]", "System.Char[]", 4, false)] public char[] keyborder = new System.Char[4]; [DNAFieldAttribute(118, "char", "keyborder_select[4]", "System.Char[]", 4, false)] public char[] keyborder_select = new System.Char[4]; [DNAFieldAttribute(119, "char", "_pad4[3]", "System.Char[]", 3, false)] public char[] _pad4 = new System.Char[3]; [DNAFieldAttribute(120, "char", "console_output[4]", "System.Char[]", 4, false)] public char[] console_output = new System.Char[4]; [DNAFieldAttribute(121, "char", "console_input[4]", "System.Char[]", 4, false)] public char[] console_input = new System.Char[4]; [DNAFieldAttribute(122, "char", "console_info[4]", "System.Char[]", 4, false)] public char[] console_info = new System.Char[4]; [DNAFieldAttribute(123, "char", "console_error[4]", "System.Char[]", 4, false)] public char[] console_error = new System.Char[4]; [DNAFieldAttribute(124, "char", "console_cursor[4]", "System.Char[]", 4, false)] public char[] console_cursor = new System.Char[4]; [DNAFieldAttribute(125, "char", "console_select[4]", "System.Char[]", 4, false)] public char[] console_select = new System.Char[4]; [DNAFieldAttribute(126, "char", "vertex_size", "char", 1, false)] public char vertex_size; [DNAFieldAttribute(127, "char", "edge_width", "char", 1, false)] public char edge_width; [DNAFieldAttribute(128, "char", "outline_width", "char", 1, false)] public char outline_width; [DNAFieldAttribute(129, "char", "obcenter_dia", "char", 1, false)] public char obcenter_dia; [DNAFieldAttribute(130, "char", "facedot_size", "char", 1, false)] public char facedot_size; [DNAFieldAttribute(131, "char", "noodle_curving", "char", 1, false)] public char noodle_curving; [DNAFieldAttribute(132, "char", "grid_levels", "char", 1, false)] public char grid_levels; [DNAFieldAttribute(133, "char", "_pad5[2]", "System.Char[]", 2, false)] public char[] _pad5 = new System.Char[2]; [DNAFieldAttribute(134, "float", "dash_alpha", "float", 4, false)] public float dash_alpha; [DNAFieldAttribute(135, "char", "syntaxl[4]", "System.Char[]", 4, false)] public char[] syntaxl = new System.Char[4]; [DNAFieldAttribute(136, "char", "syntaxs[4]", "System.Char[]", 4, false)] public char[] syntaxs = new System.Char[4]; [DNAFieldAttribute(137, "char", "syntaxb[4]", "System.Char[]", 4, false)] public char[] syntaxb = new System.Char[4]; [DNAFieldAttribute(138, "char", "syntaxn[4]", "System.Char[]", 4, false)] public char[] syntaxn = new System.Char[4]; [DNAFieldAttribute(139, "char", "syntaxv[4]", "System.Char[]", 4, false)] public char[] syntaxv = new System.Char[4]; [DNAFieldAttribute(140, "char", "syntaxc[4]", "System.Char[]", 4, false)] public char[] syntaxc = new System.Char[4]; [DNAFieldAttribute(141, "char", "syntaxd[4]", "System.Char[]", 4, false)] public char[] syntaxd = new System.Char[4]; [DNAFieldAttribute(142, "char", "syntaxr[4]", "System.Char[]", 4, false)] public char[] syntaxr = new System.Char[4]; [DNAFieldAttribute(143, "char", "line_numbers[4]", "System.Char[]", 4, false)] public char[] line_numbers = new System.Char[4]; [DNAFieldAttribute(144, "char", "nodeclass_output[4]", "System.Char[]", 4, false)] public char[] nodeclass_output = new System.Char[4]; [DNAFieldAttribute(145, "char", "nodeclass_filter[4]", "System.Char[]", 4, false)] public char[] nodeclass_filter = new System.Char[4]; [DNAFieldAttribute(146, "char", "nodeclass_vector[4]", "System.Char[]", 4, false)] public char[] nodeclass_vector = new System.Char[4]; [DNAFieldAttribute(147, "char", "nodeclass_texture[4]", "System.Char[]", 4, false)] public char[] nodeclass_texture = new System.Char[4]; [DNAFieldAttribute(148, "char", "nodeclass_shader[4]", "System.Char[]", 4, false)] public char[] nodeclass_shader = new System.Char[4]; [DNAFieldAttribute(149, "char", "nodeclass_script[4]", "System.Char[]", 4, false)] public char[] nodeclass_script = new System.Char[4]; [DNAFieldAttribute(150, "char", "nodeclass_pattern[4]", "System.Char[]", 4, false)] public char[] nodeclass_pattern = new System.Char[4]; [DNAFieldAttribute(151, "char", "nodeclass_layout[4]", "System.Char[]", 4, false)] public char[] nodeclass_layout = new System.Char[4]; [DNAFieldAttribute(152, "char", "nodeclass_geometry[4]", "System.Char[]", 4, false)] public char[] nodeclass_geometry = new System.Char[4]; [DNAFieldAttribute(153, "char", "nodeclass_attribute[4]", "System.Char[]", 4, false)] public char[] nodeclass_attribute = new System.Char[4]; [DNAFieldAttribute(154, "char", "node_zone_simulation[4]", "System.Char[]", 4, false)] public char[] node_zone_simulation = new System.Char[4]; [DNAFieldAttribute(155, "char", "node_zone_repeat[4]", "System.Char[]", 4, false)] public char[] node_zone_repeat = new System.Char[4]; [DNAFieldAttribute(156, "char", "node_zone_foreach_geometry_element[4]", "System.Char[]", 4, false)] public char[] node_zone_foreach_geometry_element = new System.Char[4]; [DNAFieldAttribute(157, "char", "simulated_frames[4]", "System.Char[]", 4, false)] public char[] simulated_frames = new System.Char[4]; [DNAFieldAttribute(158, "char", "movie[4]", "System.Char[]", 4, false)] public char[] movie = new System.Char[4]; [DNAFieldAttribute(159, "char", "movieclip[4]", "System.Char[]", 4, false)] public char[] movieclip = new System.Char[4]; [DNAFieldAttribute(160, "char", "mask[4]", "System.Char[]", 4, false)] public char[] mask = new System.Char[4]; [DNAFieldAttribute(161, "char", "image[4]", "System.Char[]", 4, false)] public char[] image = new System.Char[4]; [DNAFieldAttribute(162, "char", "scene[4]", "System.Char[]", 4, false)] public char[] scene = new System.Char[4]; [DNAFieldAttribute(163, "char", "audio[4]", "System.Char[]", 4, false)] public char[] audio = new System.Char[4]; [DNAFieldAttribute(164, "char", "effect[4]", "System.Char[]", 4, false)] public char[] effect = new System.Char[4]; [DNAFieldAttribute(165, "char", "transition[4]", "System.Char[]", 4, false)] public char[] transition = new System.Char[4]; [DNAFieldAttribute(166, "char", "meta[4]", "System.Char[]", 4, false)] public char[] meta = new System.Char[4]; [DNAFieldAttribute(167, "char", "text_strip[4]", "System.Char[]", 4, false)] public char[] text_strip = new System.Char[4]; [DNAFieldAttribute(168, "char", "color_strip[4]", "System.Char[]", 4, false)] public char[] color_strip = new System.Char[4]; [DNAFieldAttribute(169, "char", "active_strip[4]", "System.Char[]", 4, false)] public char[] active_strip = new System.Char[4]; [DNAFieldAttribute(170, "char", "selected_strip[4]", "System.Char[]", 4, false)] public char[] selected_strip = new System.Char[4]; [DNAFieldAttribute(171, "float", "keyframe_scale_fac", "float", 4, false)] public float keyframe_scale_fac; [DNAFieldAttribute(172, "char", "editmesh_active[4]", "System.Char[]", 4, false)] public char[] editmesh_active = new System.Char[4]; [DNAFieldAttribute(173, "char", "handle_vertex[4]", "System.Char[]", 4, false)] public char[] handle_vertex = new System.Char[4]; [DNAFieldAttribute(174, "char", "handle_vertex_select[4]", "System.Char[]", 4, false)] public char[] handle_vertex_select = new System.Char[4]; [DNAFieldAttribute(175, "char", "handle_vertex_size", "char", 1, false)] public char handle_vertex_size; [DNAFieldAttribute(176, "char", "clipping_border_3d[4]", "System.Char[]", 4, false)] public char[] clipping_border_3d = new System.Char[4]; [DNAFieldAttribute(177, "char", "marker_outline[4]", "System.Char[]", 4, false)] public char[] marker_outline = new System.Char[4]; [DNAFieldAttribute(178, "char", "marker[4]", "System.Char[]", 4, false)] public char[] marker = new System.Char[4]; [DNAFieldAttribute(179, "char", "act_marker[4]", "System.Char[]", 4, false)] public char[] act_marker = new System.Char[4]; [DNAFieldAttribute(180, "char", "sel_marker[4]", "System.Char[]", 4, false)] public char[] sel_marker = new System.Char[4]; [DNAFieldAttribute(181, "char", "dis_marker[4]", "System.Char[]", 4, false)] public char[] dis_marker = new System.Char[4]; [DNAFieldAttribute(182, "char", "lock_marker[4]", "System.Char[]", 4, false)] public char[] lock_marker = new System.Char[4]; [DNAFieldAttribute(183, "char", "bundle_solid[4]", "System.Char[]", 4, false)] public char[] bundle_solid = new System.Char[4]; [DNAFieldAttribute(184, "char", "path_before[4]", "System.Char[]", 4, false)] public char[] path_before = new System.Char[4]; [DNAFieldAttribute(185, "char", "path_after[4]", "System.Char[]", 4, false)] public char[] path_after = new System.Char[4]; [DNAFieldAttribute(186, "char", "path_keyframe_before[4]", "System.Char[]", 4, false)] public char[] path_keyframe_before = new System.Char[4]; [DNAFieldAttribute(187, "char", "path_keyframe_after[4]", "System.Char[]", 4, false)] public char[] path_keyframe_after = new System.Char[4]; [DNAFieldAttribute(188, "char", "camera_path[4]", "System.Char[]", 4, false)] public char[] camera_path = new System.Char[4]; [DNAFieldAttribute(189, "char", "camera_passepartout[4]", "System.Char[]", 4, false)] public char[] camera_passepartout = new System.Char[4]; [DNAFieldAttribute(190, "char", "_pad1[2]", "System.Char[]", 2, false)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(191, "char", "gp_vertex_size", "char", 1, false)] public char gp_vertex_size; [DNAFieldAttribute(192, "char", "gp_vertex[4]", "System.Char[]", 4, false)] public char[] gp_vertex = new System.Char[4]; [DNAFieldAttribute(193, "char", "gp_vertex_select[4]", "System.Char[]", 4, false)] public char[] gp_vertex_select = new System.Char[4]; [DNAFieldAttribute(194, "char", "preview_back[4]", "System.Char[]", 4, false)] public char[] preview_back = new System.Char[4]; [DNAFieldAttribute(195, "char", "preview_stitch_face[4]", "System.Char[]", 4, false)] public char[] preview_stitch_face = new System.Char[4]; [DNAFieldAttribute(196, "char", "preview_stitch_edge[4]", "System.Char[]", 4, false)] public char[] preview_stitch_edge = new System.Char[4]; [DNAFieldAttribute(197, "char", "preview_stitch_vert[4]", "System.Char[]", 4, false)] public char[] preview_stitch_vert = new System.Char[4]; [DNAFieldAttribute(198, "char", "preview_stitch_stitchable[4]", "System.Char[]", 4, false)] public char[] preview_stitch_stitchable = new System.Char[4]; [DNAFieldAttribute(199, "char", "preview_stitch_unstitchable[4]", "System.Char[]", 4, false)] public char[] preview_stitch_unstitchable = new System.Char[4]; [DNAFieldAttribute(200, "char", "preview_stitch_active[4]", "System.Char[]", 4, false)] public char[] preview_stitch_active = new System.Char[4]; [DNAFieldAttribute(201, "char", "uv_shadow[4]", "System.Char[]", 4, false)] public char[] uv_shadow = new System.Char[4]; [DNAFieldAttribute(202, "char", "match[4]", "System.Char[]", 4, false)] public char[] match = new System.Char[4]; [DNAFieldAttribute(203, "char", "selected_highlight[4]", "System.Char[]", 4, false)] public char[] selected_highlight = new System.Char[4]; [DNAFieldAttribute(204, "char", "selected_object[4]", "System.Char[]", 4, false)] public char[] selected_object = new System.Char[4]; [DNAFieldAttribute(205, "char", "active_object[4]", "System.Char[]", 4, false)] public char[] active_object = new System.Char[4]; [DNAFieldAttribute(206, "char", "edited_object[4]", "System.Char[]", 4, false)] public char[] edited_object = new System.Char[4]; [DNAFieldAttribute(207, "char", "row_alternate[4]", "System.Char[]", 4, false)] public char[] row_alternate = new System.Char[4]; [DNAFieldAttribute(208, "char", "skin_root[4]", "System.Char[]", 4, false)] public char[] skin_root = new System.Char[4]; [DNAFieldAttribute(209, "char", "anim_active[4]", "System.Char[]", 4, false)] public char[] anim_active = new System.Char[4]; [DNAFieldAttribute(210, "char", "anim_non_active[4]", "System.Char[]", 4, false)] public char[] anim_non_active = new System.Char[4]; [DNAFieldAttribute(211, "char", "anim_preview_range[4]", "System.Char[]", 4, false)] public char[] anim_preview_range = new System.Char[4]; [DNAFieldAttribute(212, "char", "nla_tweaking[4]", "System.Char[]", 4, false)] public char[] nla_tweaking = new System.Char[4]; [DNAFieldAttribute(213, "char", "nla_tweakdupli[4]", "System.Char[]", 4, false)] public char[] nla_tweakdupli = new System.Char[4]; [DNAFieldAttribute(214, "char", "nla_track[4]", "System.Char[]", 4, false)] public char[] nla_track = new System.Char[4]; [DNAFieldAttribute(215, "char", "nla_transition[4]", "System.Char[]", 4, false)] public char[] nla_transition = new System.Char[4]; [DNAFieldAttribute(216, "char", "nla_transition_sel[4]", "System.Char[]", 4, false)] public char[] nla_transition_sel = new System.Char[4]; [DNAFieldAttribute(217, "char", "nla_meta[4]", "System.Char[]", 4, false)] public char[] nla_meta = new System.Char[4]; [DNAFieldAttribute(218, "char", "nla_meta_sel[4]", "System.Char[]", 4, false)] public char[] nla_meta_sel = new System.Char[4]; [DNAFieldAttribute(219, "char", "nla_sound[4]", "System.Char[]", 4, false)] public char[] nla_sound = new System.Char[4]; [DNAFieldAttribute(220, "char", "nla_sound_sel[4]", "System.Char[]", 4, false)] public char[] nla_sound_sel = new System.Char[4]; [DNAFieldAttribute(221, "char", "info_selected[4]", "System.Char[]", 4, false)] public char[] info_selected = new System.Char[4]; [DNAFieldAttribute(222, "char", "info_selected_text[4]", "System.Char[]", 4, false)] public char[] info_selected_text = new System.Char[4]; [DNAFieldAttribute(223, "char", "info_error[4]", "System.Char[]", 4, false)] public char[] info_error = new System.Char[4]; [DNAFieldAttribute(224, "char", "info_error_text[4]", "System.Char[]", 4, false)] public char[] info_error_text = new System.Char[4]; [DNAFieldAttribute(225, "char", "info_warning[4]", "System.Char[]", 4, false)] public char[] info_warning = new System.Char[4]; [DNAFieldAttribute(226, "char", "info_warning_text[4]", "System.Char[]", 4, false)] public char[] info_warning_text = new System.Char[4]; [DNAFieldAttribute(227, "char", "info_info[4]", "System.Char[]", 4, false)] public char[] info_info = new System.Char[4]; [DNAFieldAttribute(228, "char", "info_info_text[4]", "System.Char[]", 4, false)] public char[] info_info_text = new System.Char[4]; [DNAFieldAttribute(229, "char", "info_debug[4]", "System.Char[]", 4, false)] public char[] info_debug = new System.Char[4]; [DNAFieldAttribute(230, "char", "info_debug_text[4]", "System.Char[]", 4, false)] public char[] info_debug_text = new System.Char[4]; [DNAFieldAttribute(231, "char", "info_property[4]", "System.Char[]", 4, false)] public char[] info_property = new System.Char[4]; [DNAFieldAttribute(232, "char", "info_property_text[4]", "System.Char[]", 4, false)] public char[] info_property_text = new System.Char[4]; [DNAFieldAttribute(233, "char", "info_operator[4]", "System.Char[]", 4, false)] public char[] info_operator = new System.Char[4]; [DNAFieldAttribute(234, "char", "info_operator_text[4]", "System.Char[]", 4, false)] public char[] info_operator_text = new System.Char[4]; [DNAFieldAttribute(235, "char", "paint_curve_pivot[4]", "System.Char[]", 4, false)] public char[] paint_curve_pivot = new System.Char[4]; [DNAFieldAttribute(236, "char", "paint_curve_handle[4]", "System.Char[]", 4, false)] public char[] paint_curve_handle = new System.Char[4]; [DNAFieldAttribute(237, "char", "metadatabg[4]", "System.Char[]", 4, false)] public char[] metadatabg = new System.Char[4]; [DNAFieldAttribute(238, "char", "metadatatext[4]", "System.Char[]", 4, false)] public char[] metadatatext = new System.Char[4]; public ThemeSpace() { this.back = default; this.back_grad = default; this.show_back_grad = default; this._pad0 = default; this.title = default; this.text = default; this.text_hi = default; this.header = default; this.header_title = default; this.header_text = default; this.header_text_hi = default; this.tab_active = default; this.tab_inactive = default; this.tab_back = default; this.tab_outline = default; this.button = default; this.button_title = default; this.button_text = default; this.button_text_hi = default; this.list = default; this.list_title = default; this.list_text = default; this.list_text_hi = default; this.navigation_bar = default; this.execution_buts = default; this.panelcolors = default; this.asset_shelf = default; this.shade1 = default; this.shade2 = default; this.hilite = default; this.grid = default; this.view_overlay = default; this.wire = default; this.wire_edit = default; this.select = default; this.lamp = default; this.speaker = default; this.empty = default; this.camera = default; this.active = default; this.group = default; this.group_active = default; this.transform = default; this.vertex = default; this.vertex_select = default; this.vertex_active = default; this.vertex_bevel = default; this.vertex_unreferenced = default; this.edge = default; this.edge_select = default; this.edge_mode_select = default; this.edge_seam = default; this.edge_sharp = default; this.edge_facesel = default; this.edge_crease = default; this.edge_bevel = default; this.face = default; this.face_select = default; this.face_mode_select = default; this.face_retopology = default; this.face_back = default; this.face_front = default; this.face_dot = default; this.extra_edge_len = default; this.extra_edge_angle = default; this.extra_face_angle = default; this.extra_face_area = default; this.normal = default; this.vertex_normal = default; this.loop_normal = default; this.bone_solid = default; this.bone_pose = default; this.bone_pose_active = default; this.bone_locked_weight = default; this.strip = default; this.strip_select = default; this.cframe = default; this.before_current_frame = default; this.after_current_frame = default; this.time_keyframe = default; this.time_gp_keyframe = default; this.freestyle_edge_mark = default; this.freestyle_face_mark = default; this.scrubbing_background = default; this.time_marker_line = default; this.time_marker_line_selected = default; this.nurb_uline = default; this.nurb_vline = default; this.act_spline = default; this.nurb_sel_uline = default; this.nurb_sel_vline = default; this.lastsel_point = default; this.handle_free = default; this.handle_auto = default; this.handle_vect = default; this.handle_align = default; this.handle_auto_clamped = default; this.handle_sel_free = default; this.handle_sel_auto = default; this.handle_sel_vect = default; this.handle_sel_align = default; this.handle_sel_auto_clamped = default; this.ds_channel = default; this.ds_subchannel = default; this.ds_ipoline = default; this.keytype_keyframe = default; this.keytype_extreme = default; this.keytype_breakdown = default; this.keytype_jitter = default; this.keytype_movehold = default; this.keytype_generated = default; this.keytype_keyframe_select = default; this.keytype_extreme_select = default; this.keytype_breakdown_select = default; this.keytype_jitter_select = default; this.keytype_movehold_select = default; this.keytype_generated_select = default; this.keyborder = default; this.keyborder_select = default; this._pad4 = default; this.console_output = default; this.console_input = default; this.console_info = default; this.console_error = default; this.console_cursor = default; this.console_select = default; this.vertex_size = default; this.edge_width = default; this.outline_width = default; this.obcenter_dia = default; this.facedot_size = default; this.noodle_curving = default; this.grid_levels = default; this._pad5 = default; this.dash_alpha = default; this.syntaxl = default; this.syntaxs = default; this.syntaxb = default; this.syntaxn = default; this.syntaxv = default; this.syntaxc = default; this.syntaxd = default; this.syntaxr = default; this.line_numbers = default; this.nodeclass_output = default; this.nodeclass_filter = default; this.nodeclass_vector = default; this.nodeclass_texture = default; this.nodeclass_shader = default; this.nodeclass_script = default; this.nodeclass_pattern = default; this.nodeclass_layout = default; this.nodeclass_geometry = default; this.nodeclass_attribute = default; this.node_zone_simulation = default; this.node_zone_repeat = default; this.node_zone_foreach_geometry_element = default; this.simulated_frames = default; this.movie = default; this.movieclip = default; this.mask = default; this.image = default; this.scene = default; this.audio = default; this.effect = default; this.transition = default; this.meta = default; this.text_strip = default; this.color_strip = default; this.active_strip = default; this.selected_strip = default; this.keyframe_scale_fac = default; this.editmesh_active = default; this.handle_vertex = default; this.handle_vertex_select = default; this.handle_vertex_size = default; this.clipping_border_3d = default; this.marker_outline = default; this.marker = default; this.act_marker = default; this.sel_marker = default; this.dis_marker = default; this.lock_marker = default; this.bundle_solid = default; this.path_before = default; this.path_after = default; this.path_keyframe_before = default; this.path_keyframe_after = default; this.camera_path = default; this.camera_passepartout = default; this._pad1 = default; this.gp_vertex_size = default; this.gp_vertex = default; this.gp_vertex_select = default; this.preview_back = default; this.preview_stitch_face = default; this.preview_stitch_edge = default; this.preview_stitch_vert = default; this.preview_stitch_stitchable = default; this.preview_stitch_unstitchable = default; this.preview_stitch_active = default; this.uv_shadow = default; this.match = default; this.selected_highlight = default; this.selected_object = default; this.active_object = default; this.edited_object = default; this.row_alternate = default; this.skin_root = default; this.anim_active = default; this.anim_non_active = default; this.anim_preview_range = default; this.nla_tweaking = default; this.nla_tweakdupli = default; this.nla_track = default; this.nla_transition = default; this.nla_transition_sel = default; this.nla_meta = default; this.nla_meta_sel = default; this.nla_sound = default; this.nla_sound_sel = default; this.info_selected = default; this.info_selected_text = default; this.info_error = default; this.info_error_text = default; this.info_warning = default; this.info_warning_text = default; this.info_info = default; this.info_info_text = default; this.info_debug = default; this.info_debug_text = default; this.info_property = default; this.info_property_text = default; this.info_operator = default; this.info_operator_text = default; this.paint_curve_pivot = default; this.paint_curve_handle = default; this.metadatabg = default; this.metadatatext = default; } public ThemeSpace( char[] back, char[] back_grad, char show_back_grad, char[] _pad0, char[] title, char[] text, char[] text_hi, char[] header, char[] header_title, char[] header_text, char[] header_text_hi, char[] tab_active, char[] tab_inactive, char[] tab_back, char[] tab_outline, char[] button, char[] button_title, char[] button_text, char[] button_text_hi, char[] list, char[] list_title, char[] list_text, char[] list_text_hi, char[] navigation_bar, char[] execution_buts, uiPanelColors panelcolors, ThemeAssetShelf asset_shelf, char[] shade1, char[] shade2, char[] hilite, char[] grid, char[] view_overlay, char[] wire, char[] wire_edit, char[] select, char[] lamp, char[] speaker, char[] empty, char[] camera, char[] active, char[] group, char[] group_active, char[] transform, char[] vertex, char[] vertex_select, char[] vertex_active, char[] vertex_bevel, char[] vertex_unreferenced, char[] edge, char[] edge_select, char[] edge_mode_select, char[] edge_seam, char[] edge_sharp, char[] edge_facesel, char[] edge_crease, char[] edge_bevel, char[] face, char[] face_select, char[] face_mode_select, char[] face_retopology, char[] face_back, char[] face_front, char[] face_dot, char[] extra_edge_len, char[] extra_edge_angle, char[] extra_face_angle, char[] extra_face_area, char[] normal, char[] vertex_normal, char[] loop_normal, char[] bone_solid, char[] bone_pose, char[] bone_pose_active, char[] bone_locked_weight, char[] strip, char[] strip_select, char[] cframe, char[] before_current_frame, char[] after_current_frame, char[] time_keyframe, char[] time_gp_keyframe, char[] freestyle_edge_mark, char[] freestyle_face_mark, char[] scrubbing_background, char[] time_marker_line, char[] time_marker_line_selected, char[] nurb_uline, char[] nurb_vline, char[] act_spline, char[] nurb_sel_uline, char[] nurb_sel_vline, char[] lastsel_point, char[] handle_free, char[] handle_auto, char[] handle_vect, char[] handle_align, char[] handle_auto_clamped, char[] handle_sel_free, char[] handle_sel_auto, char[] handle_sel_vect, char[] handle_sel_align, char[] handle_sel_auto_clamped, char[] ds_channel, char[] ds_subchannel, char[] ds_ipoline, char[] keytype_keyframe, char[] keytype_extreme, char[] keytype_breakdown, char[] keytype_jitter, char[] keytype_movehold, char[] keytype_generated, char[] keytype_keyframe_select, char[] keytype_extreme_select, char[] keytype_breakdown_select, char[] keytype_jitter_select, char[] keytype_movehold_select, char[] keytype_generated_select, char[] keyborder, char[] keyborder_select, char[] _pad4, char[] console_output, char[] console_input, char[] console_info, char[] console_error, char[] console_cursor, char[] console_select, char vertex_size, char edge_width, char outline_width, char obcenter_dia, char facedot_size, char noodle_curving, char grid_levels, char[] _pad5, float dash_alpha, char[] syntaxl, char[] syntaxs, char[] syntaxb, char[] syntaxn, char[] syntaxv, char[] syntaxc, char[] syntaxd, char[] syntaxr, char[] line_numbers, char[] nodeclass_output, char[] nodeclass_filter, char[] nodeclass_vector, char[] nodeclass_texture, char[] nodeclass_shader, char[] nodeclass_script, char[] nodeclass_pattern, char[] nodeclass_layout, char[] nodeclass_geometry, char[] nodeclass_attribute, char[] node_zone_simulation, char[] node_zone_repeat, char[] node_zone_foreach_geometry_element, char[] simulated_frames, char[] movie, char[] movieclip, char[] mask, char[] image, char[] scene, char[] audio, char[] effect, char[] transition, char[] meta, char[] text_strip, char[] color_strip, char[] active_strip, char[] selected_strip, float keyframe_scale_fac, char[] editmesh_active, char[] handle_vertex, char[] handle_vertex_select, char handle_vertex_size, char[] clipping_border_3d, char[] marker_outline, char[] marker, char[] act_marker, char[] sel_marker, char[] dis_marker, char[] lock_marker, char[] bundle_solid, char[] path_before, char[] path_after, char[] path_keyframe_before, char[] path_keyframe_after, char[] camera_path, char[] camera_passepartout, char[] _pad1, char gp_vertex_size, char[] gp_vertex, char[] gp_vertex_select, char[] preview_back, char[] preview_stitch_face, char[] preview_stitch_edge, char[] preview_stitch_vert, char[] preview_stitch_stitchable, char[] preview_stitch_unstitchable, char[] preview_stitch_active, char[] uv_shadow, char[] match, char[] selected_highlight, char[] selected_object, char[] active_object, char[] edited_object, char[] row_alternate, char[] skin_root, char[] anim_active, char[] anim_non_active, char[] anim_preview_range, char[] nla_tweaking, char[] nla_tweakdupli, char[] nla_track, char[] nla_transition, char[] nla_transition_sel, char[] nla_meta, char[] nla_meta_sel, char[] nla_sound, char[] nla_sound_sel, char[] info_selected, char[] info_selected_text, char[] info_error, char[] info_error_text, char[] info_warning, char[] info_warning_text, char[] info_info, char[] info_info_text, char[] info_debug, char[] info_debug_text, char[] info_property, char[] info_property_text, char[] info_operator, char[] info_operator_text, char[] paint_curve_pivot, char[] paint_curve_handle, char[] metadatabg, char[] metadatatext) { this.back = back; this.back_grad = back_grad; this.show_back_grad = show_back_grad; this._pad0 = _pad0; this.title = title; this.text = text; this.text_hi = text_hi; this.header = header; this.header_title = header_title; this.header_text = header_text; this.header_text_hi = header_text_hi; this.tab_active = tab_active; this.tab_inactive = tab_inactive; this.tab_back = tab_back; this.tab_outline = tab_outline; this.button = button; this.button_title = button_title; this.button_text = button_text; this.button_text_hi = button_text_hi; this.list = list; this.list_title = list_title; this.list_text = list_text; this.list_text_hi = list_text_hi; this.navigation_bar = navigation_bar; this.execution_buts = execution_buts; this.panelcolors = panelcolors; this.asset_shelf = asset_shelf; this.shade1 = shade1; this.shade2 = shade2; this.hilite = hilite; this.grid = grid; this.view_overlay = view_overlay; this.wire = wire; this.wire_edit = wire_edit; this.select = select; this.lamp = lamp; this.speaker = speaker; this.empty = empty; this.camera = camera; this.active = active; this.group = group; this.group_active = group_active; this.transform = transform; this.vertex = vertex; this.vertex_select = vertex_select; this.vertex_active = vertex_active; this.vertex_bevel = vertex_bevel; this.vertex_unreferenced = vertex_unreferenced; this.edge = edge; this.edge_select = edge_select; this.edge_mode_select = edge_mode_select; this.edge_seam = edge_seam; this.edge_sharp = edge_sharp; this.edge_facesel = edge_facesel; this.edge_crease = edge_crease; this.edge_bevel = edge_bevel; this.face = face; this.face_select = face_select; this.face_mode_select = face_mode_select; this.face_retopology = face_retopology; this.face_back = face_back; this.face_front = face_front; this.face_dot = face_dot; this.extra_edge_len = extra_edge_len; this.extra_edge_angle = extra_edge_angle; this.extra_face_angle = extra_face_angle; this.extra_face_area = extra_face_area; this.normal = normal; this.vertex_normal = vertex_normal; this.loop_normal = loop_normal; this.bone_solid = bone_solid; this.bone_pose = bone_pose; this.bone_pose_active = bone_pose_active; this.bone_locked_weight = bone_locked_weight; this.strip = strip; this.strip_select = strip_select; this.cframe = cframe; this.before_current_frame = before_current_frame; this.after_current_frame = after_current_frame; this.time_keyframe = time_keyframe; this.time_gp_keyframe = time_gp_keyframe; this.freestyle_edge_mark = freestyle_edge_mark; this.freestyle_face_mark = freestyle_face_mark; this.scrubbing_background = scrubbing_background; this.time_marker_line = time_marker_line; this.time_marker_line_selected = time_marker_line_selected; this.nurb_uline = nurb_uline; this.nurb_vline = nurb_vline; this.act_spline = act_spline; this.nurb_sel_uline = nurb_sel_uline; this.nurb_sel_vline = nurb_sel_vline; this.lastsel_point = lastsel_point; this.handle_free = handle_free; this.handle_auto = handle_auto; this.handle_vect = handle_vect; this.handle_align = handle_align; this.handle_auto_clamped = handle_auto_clamped; this.handle_sel_free = handle_sel_free; this.handle_sel_auto = handle_sel_auto; this.handle_sel_vect = handle_sel_vect; this.handle_sel_align = handle_sel_align; this.handle_sel_auto_clamped = handle_sel_auto_clamped; this.ds_channel = ds_channel; this.ds_subchannel = ds_subchannel; this.ds_ipoline = ds_ipoline; this.keytype_keyframe = keytype_keyframe; this.keytype_extreme = keytype_extreme; this.keytype_breakdown = keytype_breakdown; this.keytype_jitter = keytype_jitter; this.keytype_movehold = keytype_movehold; this.keytype_generated = keytype_generated; this.keytype_keyframe_select = keytype_keyframe_select; this.keytype_extreme_select = keytype_extreme_select; this.keytype_breakdown_select = keytype_breakdown_select; this.keytype_jitter_select = keytype_jitter_select; this.keytype_movehold_select = keytype_movehold_select; this.keytype_generated_select = keytype_generated_select; this.keyborder = keyborder; this.keyborder_select = keyborder_select; this._pad4 = _pad4; this.console_output = console_output; this.console_input = console_input; this.console_info = console_info; this.console_error = console_error; this.console_cursor = console_cursor; this.console_select = console_select; this.vertex_size = vertex_size; this.edge_width = edge_width; this.outline_width = outline_width; this.obcenter_dia = obcenter_dia; this.facedot_size = facedot_size; this.noodle_curving = noodle_curving; this.grid_levels = grid_levels; this._pad5 = _pad5; this.dash_alpha = dash_alpha; this.syntaxl = syntaxl; this.syntaxs = syntaxs; this.syntaxb = syntaxb; this.syntaxn = syntaxn; this.syntaxv = syntaxv; this.syntaxc = syntaxc; this.syntaxd = syntaxd; this.syntaxr = syntaxr; this.line_numbers = line_numbers; this.nodeclass_output = nodeclass_output; this.nodeclass_filter = nodeclass_filter; this.nodeclass_vector = nodeclass_vector; this.nodeclass_texture = nodeclass_texture; this.nodeclass_shader = nodeclass_shader; this.nodeclass_script = nodeclass_script; this.nodeclass_pattern = nodeclass_pattern; this.nodeclass_layout = nodeclass_layout; this.nodeclass_geometry = nodeclass_geometry; this.nodeclass_attribute = nodeclass_attribute; this.node_zone_simulation = node_zone_simulation; this.node_zone_repeat = node_zone_repeat; this.node_zone_foreach_geometry_element = node_zone_foreach_geometry_element; this.simulated_frames = simulated_frames; this.movie = movie; this.movieclip = movieclip; this.mask = mask; this.image = image; this.scene = scene; this.audio = audio; this.effect = effect; this.transition = transition; this.meta = meta; this.text_strip = text_strip; this.color_strip = color_strip; this.active_strip = active_strip; this.selected_strip = selected_strip; this.keyframe_scale_fac = keyframe_scale_fac; this.editmesh_active = editmesh_active; this.handle_vertex = handle_vertex; this.handle_vertex_select = handle_vertex_select; this.handle_vertex_size = handle_vertex_size; this.clipping_border_3d = clipping_border_3d; this.marker_outline = marker_outline; this.marker = marker; this.act_marker = act_marker; this.sel_marker = sel_marker; this.dis_marker = dis_marker; this.lock_marker = lock_marker; this.bundle_solid = bundle_solid; this.path_before = path_before; this.path_after = path_after; this.path_keyframe_before = path_keyframe_before; this.path_keyframe_after = path_keyframe_after; this.camera_path = camera_path; this.camera_passepartout = camera_passepartout; this._pad1 = _pad1; this.gp_vertex_size = gp_vertex_size; this.gp_vertex = gp_vertex; this.gp_vertex_select = gp_vertex_select; this.preview_back = preview_back; this.preview_stitch_face = preview_stitch_face; this.preview_stitch_edge = preview_stitch_edge; this.preview_stitch_vert = preview_stitch_vert; this.preview_stitch_stitchable = preview_stitch_stitchable; this.preview_stitch_unstitchable = preview_stitch_unstitchable; this.preview_stitch_active = preview_stitch_active; this.uv_shadow = uv_shadow; this.match = match; this.selected_highlight = selected_highlight; this.selected_object = selected_object; this.active_object = active_object; this.edited_object = edited_object; this.row_alternate = row_alternate; this.skin_root = skin_root; this.anim_active = anim_active; this.anim_non_active = anim_non_active; this.anim_preview_range = anim_preview_range; this.nla_tweaking = nla_tweaking; this.nla_tweakdupli = nla_tweakdupli; this.nla_track = nla_track; this.nla_transition = nla_transition; this.nla_transition_sel = nla_transition_sel; this.nla_meta = nla_meta; this.nla_meta_sel = nla_meta_sel; this.nla_sound = nla_sound; this.nla_sound_sel = nla_sound_sel; this.info_selected = info_selected; this.info_selected_text = info_selected_text; this.info_error = info_error; this.info_error_text = info_error_text; this.info_warning = info_warning; this.info_warning_text = info_warning_text; this.info_info = info_info; this.info_info_text = info_info_text; this.info_debug = info_debug; this.info_debug_text = info_debug_text; this.info_property = info_property; this.info_property_text = info_property_text; this.info_operator = info_operator; this.info_operator_text = info_operator_text; this.paint_curve_pivot = paint_curve_pivot; this.paint_curve_handle = paint_curve_handle; this.metadatabg = metadatabg; this.metadatatext = metadatatext; } } }