//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(142, "CacheFile", 2416)] public class CacheFile { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(16, "ListBase", 2, "object_paths", "ListBase", false, 216)] public ListBase object_paths; [DNAFieldAttribute(16, "ListBase", 3, "layers", "ListBase", false, 232)] public ListBase layers; [DNAFieldAttribute(1024, "char", 4, "filepath[1024]", "System.Char[]", false, 248)] public char[] filepath = new System.Char[1024]; [DNAFieldAttribute(1, "char", 5, "is_sequence", "char", false, 1272)] public char is_sequence; [DNAFieldAttribute(1, "char", 6, "forward_axis", "char", false, 1273)] public char forward_axis; [DNAFieldAttribute(1, "char", 7, "up_axis", "char", false, 1274)] public char up_axis; [DNAFieldAttribute(1, "char", 8, "override_frame", "char", false, 1275)] public char override_frame; [DNAFieldAttribute(4, "float", 9, "scale", "float", false, 1276)] public float scale; [DNAFieldAttribute(4, "float", 10, "frame", "float", false, 1280)] public float frame; [DNAFieldAttribute(4, "float", 11, "frame_offset", "float", false, 1284)] public float frame_offset; [DNAFieldAttribute(4, "char", 12, "_pad[4]", "System.Char[]", false, 1288)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(2, "short", 13, "flag", "short", false, 1292)] public short flag; [DNAFieldAttribute(1, "char", 14, "type", "char", false, 1294)] public char type; [DNAFieldAttribute(1, "char", 15, "use_render_procedural", "char", false, 1295)] public char use_render_procedural; [DNAFieldAttribute(3, "char", 16, "_pad1[3]", "System.Char[]", false, 1296)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(1, "char", 17, "use_prefetch", "char", false, 1299)] public char use_prefetch; [DNAFieldAttribute(4, "int", 18, "prefetch_cache_size", "int", false, 1300)] public int prefetch_cache_size; [DNAFieldAttribute(4, "int", 19, "active_layer", "int", false, 1304)] public int active_layer; [DNAFieldAttribute(3, "char", 20, "_pad2[3]", "System.Char[]", false, 1308)] public char[] _pad2 = new System.Char[3]; [DNAFieldAttribute(1, "char", 21, "velocity_unit", "char", false, 1311)] public char velocity_unit; [DNAFieldAttribute(64, "char", 22, "velocity_name[64]", "System.Char[]", false, 1312)] public char[] velocity_name = new System.Char[64]; [DNAFieldAttribute(8, "CacheArchiveHandle", 23, "*handle", "CacheArchiveHandle", true, 1376)] public CacheArchiveHandle handle; [DNAFieldAttribute(1024, "char", 24, "handle_filepath[1024]", "System.Char[]", false, 1384)] public char[] handle_filepath = new System.Char[1024]; [DNAFieldAttribute(8, "GSet", 25, "*handle_readers", "GSet", true, 2408)] public GSet handle_readers; public CacheFile() { this.id = default; this.adt = default; this.object_paths = default; this.layers = default; this.filepath = default; this.is_sequence = default; this.forward_axis = default; this.up_axis = default; this.override_frame = default; this.scale = default; this.frame = default; this.frame_offset = default; this._pad = default; this.flag = default; this.type = default; this.use_render_procedural = default; this._pad1 = default; this.use_prefetch = default; this.prefetch_cache_size = default; this.active_layer = default; this._pad2 = default; this.velocity_unit = default; this.velocity_name = default; this.handle = default; this.handle_filepath = default; this.handle_readers = default; } public CacheFile( ID id, AnimData adt, ListBase object_paths, ListBase layers, char[] filepath, char is_sequence, char forward_axis, char up_axis, char override_frame, float scale, float frame, float frame_offset, char[] _pad, short flag, char type, char use_render_procedural, char[] _pad1, char use_prefetch, int prefetch_cache_size, int active_layer, char[] _pad2, char velocity_unit, char[] velocity_name, CacheArchiveHandle handle, char[] handle_filepath, GSet handle_readers) { this.id = id; this.adt = adt; this.object_paths = object_paths; this.layers = layers; this.filepath = filepath; this.is_sequence = is_sequence; this.forward_axis = forward_axis; this.up_axis = up_axis; this.override_frame = override_frame; this.scale = scale; this.frame = frame; this.frame_offset = frame_offset; this._pad = _pad; this.flag = flag; this.type = type; this.use_render_procedural = use_render_procedural; this._pad1 = _pad1; this.use_prefetch = use_prefetch; this.prefetch_cache_size = prefetch_cache_size; this.active_layer = active_layer; this._pad2 = _pad2; this.velocity_unit = velocity_unit; this.velocity_name = velocity_name; this.handle = handle; this.handle_filepath = handle_filepath; this.handle_readers = handle_readers; } } }