//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(500, "CorrectiveSmoothDeltaCache", 24)] public class CorrectiveSmoothDeltaCache { [DNAFieldAttribute(4, "int", 1, "deltas_num", "int", false, 0)] public int deltas_num; [DNAFieldAttribute(4, "float", 2, "lambda", "float", false, 4)] public float lambda; [DNAFieldAttribute(4, "float", 3, "scale", "float", false, 8)] public float scale; [DNAFieldAttribute(2, "short", 4, "repeat", "short", false, 12)] public short repeat; [DNAFieldAttribute(2, "short", 5, "flag", "short", false, 14)] public short flag; [DNAFieldAttribute(1, "char", 6, "smooth_type", "char", false, 16)] public char smooth_type; [DNAFieldAttribute(1, "char", 7, "rest_source", "char", false, 17)] public char rest_source; [DNAFieldAttribute(6, "char", 8, "_pad[6]", "System.Char[]", false, 18)] public char[] _pad = new System.Char[6]; public CorrectiveSmoothDeltaCache() { this.deltas_num = default; this.lambda = default; this.scale = default; this.repeat = default; this.flag = default; this.smooth_type = default; this.rest_source = default; this._pad = default; } public CorrectiveSmoothDeltaCache(int deltas_num, float lambda, float scale, short repeat, short flag, char smooth_type, char rest_source, char[] _pad) { this.deltas_num = deltas_num; this.lambda = lambda; this.scale = scale; this.repeat = repeat; this.flag = flag; this.smooth_type = smooth_type; this.rest_source = rest_source; this._pad = _pad; } } }