//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(488, "ScrewModifierData", 168)] public class ScrewModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*ob_axis", "Object", true, 120)] public Object ob_axis; [DNAFieldAttribute(4, "int", 2, "steps", "int", false, 128)] public int steps; [DNAFieldAttribute(4, "int", 3, "render_steps", "int", false, 132)] public int render_steps; [DNAFieldAttribute(4, "int", 4, "iter", "int", false, 136)] public int iter; [DNAFieldAttribute(4, "float", 5, "screw_ofs", "float", false, 140)] public float screw_ofs; [DNAFieldAttribute(4, "float", 6, "angle", "float", false, 144)] public float angle; [DNAFieldAttribute(4, "float", 7, "merge_dist", "float", false, 148)] public float merge_dist; [DNAFieldAttribute(2, "short", 8, "flag", "short", false, 152)] public short flag; [DNAFieldAttribute(1, "char", 9, "axis", "char", false, 154)] public char axis; [DNAFieldAttribute(5, "char", 10, "_pad[5]", "System.Char[]", false, 155)] public char[] _pad = new System.Char[5]; [DNAFieldAttribute(8, "void", 11, "*_pad1", "void", true, 160)] public object _pad1; public ScrewModifierData() { this.modifier = default; this.ob_axis = default; this.steps = default; this.render_steps = default; this.iter = default; this.screw_ofs = default; this.angle = default; this.merge_dist = default; this.flag = default; this.axis = default; this._pad = default; this._pad1 = default; } public ScrewModifierData(ModifierData modifier, Object ob_axis, int steps, int render_steps, int iter, float screw_ofs, float angle, float merge_dist, short flag, char axis, char[] _pad, object _pad1) { this.modifier = modifier; this.ob_axis = ob_axis; this.steps = steps; this.render_steps = render_steps; this.iter = iter; this.screw_ofs = screw_ofs; this.angle = angle; this.merge_dist = merge_dist; this.flag = flag; this.axis = axis; this._pad = _pad; this._pad1 = _pad1; } } }