//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(180, "bRotateLikeConstraint", 80)] public class bRotateLikeConstraint { [DNAFieldAttribute(0, "Object", "*tar", "Object", 8, true, 0)] public Object ptr_tar; [DNAFieldAttribute(1, "int", "flag", "int", 4, false, 8)] public int flag; [DNAFieldAttribute(2, "char", "euler_order", "char", 1, false, 12)] public char euler_order; [DNAFieldAttribute(3, "char", "mix_mode", "char", 1, false, 13)] public char mix_mode; [DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 2, false, 14)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(5, "char", "subtarget[64]", "System.Char[]", 64, false, 16)] public char[] subtarget = new System.Char[64]; public bRotateLikeConstraint() { this.ptr_tar = default; this.flag = default; this.euler_order = default; this.mix_mode = default; this._pad = default; this.subtarget = default; } public bRotateLikeConstraint(Object ptr_tar, int flag, char euler_order, char mix_mode, char[] _pad, char[] subtarget) { this.ptr_tar = ptr_tar; this.flag = flag; this.euler_order = euler_order; this.mix_mode = mix_mode; this._pad = _pad; this.subtarget = subtarget; } } }