//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(67, "ActionSlot")] public class ActionSlot { [DNAFieldAttribute(0, "char", "name[66]", 1)] public char[] name = new System.Char[66]; [DNAFieldAttribute(1, "uchar", "_pad0[2]", 1)] public byte[] _pad0 = new System.Byte[2]; [DNAFieldAttribute(2, "int", "idtype", 4)] public int idtype; [DNAFieldAttribute(3, "int", "handle", 4)] public int handle; [DNAFieldAttribute(4, "int8_t", "slot_flags", 1)] public sbyte slot_flags; [DNAFieldAttribute(5, "uchar", "_pad1[3]", 1)] public byte[] _pad1 = new System.Byte[3]; [DNAFieldAttribute(6, "ActionSlotRuntimeHandle", "*runtime", 0)] public ActionSlotRuntimeHandle ptr_runtime; public ActionSlot(char[] name, byte[] _pad0, int idtype, int handle, sbyte slot_flags, byte[] _pad1, ActionSlotRuntimeHandle ptr_runtime) { this.name = name; this._pad0 = _pad0; this.idtype = idtype; this.handle = handle; this.slot_flags = slot_flags; this._pad1 = _pad1; this.ptr_runtime = ptr_runtime; } } }